• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Solved All CustomUnityAssets glow even in the shadows.

mister pipipopo

New member
Joined
Aug 21, 2025
Messages
6
Solutions
1
Reactions
1
Hello everyone! I'm newbie here, I wanted to make a scene in VAM, so I downloaded https://hub.virtamate.com/resources/mystics-retreat.39195/ and https://hub.virtamate.com/resources/liquidglasspack.24054/ .
But when I wanted to add additional CustomUnityAssets (bottles and glasses) I noticed that they all shine brightly even when I move them into the shadows. At the same time, there are no problems with assets that are already in the scene.
photo_2026-04-15_18-12-50.jpg

I thought maybe this particular asset was the problem. So I tried to change it but the problem remains.
photo_2026-04-15_18-12-50 (2).jpg

So, what should I do in this situation? is there any way to fix this glow?
 
Solution
Either there is a reflection probe in the scene or there is something going on with the scene setup.

Try using the "On" checkbox on components of the scene like the enviro or lights and see what it changes.
it worked! thank you! I found another light, and when I turned it off, everything was fixed! Thanks!
Your scene is probably done with baked lighting. Assets have their own base global illumination and are not handled the same way.
Check and screenshot the lighting tab for the scene please.
Are their any light in the scene?
 
Upvote 0
Your scene is probably done with baked lighting. Assets have their own base global illumination and are not handled the same way.
Check and screenshot the lighting tab for the scene please.
Are their any light in the scene?
if I understand you correctly, here

1776267319062.png
1776267357021.png
 
Upvote 0
Great.

So you probably have one single directional and the base global light ( the color picker on the left ).

Change the color to something darker (and probably with less coloring depending on your tastes), you can even go black, it'll make CUA completely un-influenced by the GI color. And bring more custom single lights ( either point or spots ) if needed.
 
Upvote 0
Great.

So you probably have one single directional and the base global light ( the color picker on the left ).

Change the color to something darker (and probably with less coloring depending on your tastes), you can even go black, it'll make CUA completely un-influenced by the GI color. And bring more custom single lights ( either point or spots ) if needed.
I tried changing the scene lighting, but it removed the glow very slightly. I also realized that the other light has no effect either. this is what it looks like after I've turned both lights black.
1776269237044.png
 
Upvote 0
Yes, I was talking about the color picker you screenshoted, not the light :p
 
Upvote 0
Either there is a reflection probe in the scene or there is something going on with the scene setup.

Try using the "On" checkbox on components of the scene like the enviro or lights and see what it changes.
 
Upvote 0
There are plugins included with that Liquid Glass Pack that control the look of the assets. For example with the wine cup if you load the Feel.LiquidGlassCup plugin and reduce the "Glass Alpha" to like "0.02" it should look normal in that scene.
 
Upvote 0
Either there is a reflection probe in the scene or there is something going on with the scene setup.

Try using the "On" checkbox on components of the scene like the enviro or lights and see what it changes.
it worked! thank you! I found another light, and when I turned it off, everything was fixed! Thanks!
 
Upvote 0
Solution
Back
Top Bottom