• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Solved All CustomUnityAssets glow even in the shadows.

mister pipipopo

New member
Joined
Aug 21, 2025
Messages
6
Reactions
0
Hello everyone! I'm newbie here, I wanted to make a scene in VAM, so I downloaded https://hub.virtamate.com/resources/mystics-retreat.39195/ and https://hub.virtamate.com/resources/liquidglasspack.24054/ .
But when I wanted to add additional CustomUnityAssets (bottles and glasses) I noticed that they all shine brightly even when I move them into the shadows. At the same time, there are no problems with assets that are already in the scene.
photo_2026-04-15_18-12-50.jpg

I thought maybe this particular asset was the problem. So I tried to change it but the problem remains.
photo_2026-04-15_18-12-50 (2).jpg

So, what should I do in this situation? is there any way to fix this glow?
 
Your scene is probably done with baked lighting. Assets have their own base global illumination and are not handled the same way.
Check and screenshot the lighting tab for the scene please.
Are their any light in the scene?
 
Upvote 0
Great.

So you probably have one single directional and the base global light ( the color picker on the left ).

Change the color to something darker (and probably with less coloring depending on your tastes), you can even go black, it'll make CUA completely un-influenced by the GI color. And bring more custom single lights ( either point or spots ) if needed.
 
Upvote 0
Great.

So you probably have one single directional and the base global light ( the color picker on the left ).

Change the color to something darker (and probably with less coloring depending on your tastes), you can even go black, it'll make CUA completely un-influenced by the GI color. And bring more custom single lights ( either point or spots ) if needed.
I tried changing the scene lighting, but it removed the glow very slightly. I also realized that the other light has no effect either. this is what it looks like after I've turned both lights black.
1776269237044.png
 
Upvote 0
Either there is a reflection probe in the scene or there is something going on with the scene setup.

Try using the "On" checkbox on components of the scene like the enviro or lights and see what it changes.
 
Upvote 0
There are plugins included with that Liquid Glass Pack that control the look of the assets. For example with the wine cup if you load the Feel.LiquidGlassCup plugin and reduce the "Glass Alpha" to like "0.02" it should look normal in that scene.
 
Upvote 0
Either there is a reflection probe in the scene or there is something going on with the scene setup.

Try using the "On" checkbox on components of the scene like the enviro or lights and see what it changes.
it worked! thank you! I found another light, and when I turned it off, everything was fixed! Thanks!
 
Upvote 0
Back
Top Bottom