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Advanced Pathfinding & Joystick move control & Advanced scene interaction (PlayerEdition)

Demo + Lite Advanced Pathfinding & Joystick move control & Advanced scene interaction (PlayerEdition)

Demos or "Lite" versions of Paid Content
PluginIdea updated Advanced Pathfinding & Joystick move control & Advanced scene interaction (PlayerEdition) Beta with a new update entry:

Key features, Ordinary atom pathfinding, joystick control optimization

View attachment 443253
This time brings two important function updates.

1. Brought pathfinding components for ordinary atoms. Yes, you can now make any atom (such as CUA) find its way.
Cooperate with the provided trigger, you will be able to achieve more amazing scene logic and effects.

View attachment 443242
View attachment 443246

Provide as powerful function as character pathfinding.

2. Key improvements have been made to JoystickControl. Please...

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Good. And how to use it together quest 3. I mean, the controllers don't move the character. The gamepad and keyboard are all working well. But the quest controllers don't move the character. Do you have any idea how to fix this?
 
Good. And how to use it together quest 3. I mean, the controllers don't move the character. The gamepad and keyboard are all working well. But the quest controllers don't move the character. Do you have any idea how to fix this?
I can't find the problem for the time being. It is normal for me to start the game on quest2 through VirtualDesktop+SteamVR or directly through VirtualDesktop. But I don't have Quest3 equipment.
 
PluginIdea updated Advanced Pathfinding & Joystick move control & Advanced scene interaction (PlayerEdition) Beta with a new update entry:

New features, bug fixes, removing Beta

1. A new dynamic obstacle shape-capsule is added to better adapt to the scene.
View attachment 457887

2. Support adding dynamic obstacles to characters(Do not suggest unless necessary.).
View attachment 457888
3. Optimize walking fluency when the speed is not "Custom speed".Now, by default, "custom speed" is used for pathfinding.

4. Some parameters are optimized.

Read the rest of this update entry...
 
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