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Question About vertices

Dwarf0791

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How many vértices are the ideal for import clothes.
Is around 8000 a good límit, 5000 ir even less.
I ask cause i wish to now how mush one can álter the topology of the clothes
 
Solution
Its a bit of a multi faceted answer.

It's more about mesh density than overall vert count, firstly you want quads as this is better for vams physics collision, then you want these to be a about equal than the base models mesh for the area you are covering. You want this because it helps with 2 things.

1 - Vams initial import - Vam wraps the clothes mesh the nearest vert on the model, too high a mesh density and it will wrap the clothes too granularly leading to distortion by morphs. The areas to be really mindful of are nipples and the navel, having the mesh bigger in these areas helps a lot.

2 - Physics simulation - more mesh = more of a performance hit but more colliders to work with. But, if you have too little mesh things like...
Its a bit of a multi faceted answer.

It's more about mesh density than overall vert count, firstly you want quads as this is better for vams physics collision, then you want these to be a about equal than the base models mesh for the area you are covering. You want this because it helps with 2 things.

1 - Vams initial import - Vam wraps the clothes mesh the nearest vert on the model, too high a mesh density and it will wrap the clothes too granularly leading to distortion by morphs. The areas to be really mindful of are nipples and the navel, having the mesh bigger in these areas helps a lot.

2 - Physics simulation - more mesh = more of a performance hit but more colliders to work with. But, if you have too little mesh things like nipples will clip through the clothes.

So the answer is really go with the lowest vert count possible where physics is involved, aim to match the mesh density of the vam model. When its not simmed you can afford to go with more verts but too high a density and the cloth will wrap to the morphed model too much.

Its hard to say how many verts to aim for as it really depends on the type of clothes

I've made tops/shirts in the 1k -3k range, full length dresses 8-15k
 
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Solution
I dont get it yet at all.so Tell me if im correct around chest and navel more quads density and less density on the other parts of the clothes.is it

But what about when the item that i want to import is from Daz like for example
The Umbra outfit umbraoutfitforgenesis8and81females09daz3d_result.jpg the top only, has around 7kvertices I am not sure if import or do a retopology on it. If i do retopo it will have less verts but will lose all the cool materials it has
 
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I dont get it yet at all.so Tell me if im correct around chest and navel more quads density and less density on the other parts of the clothes.is it

But what about when the item that i want to import is from Daz like for example
The Umbra outfit View attachment 442275 the top only, has around 7kvertices I am not sure if import or do a retopology on it. If i do retopo it will have less verts but will lose all the cool materials it has

Its mainly if you were creating your own outfits and making the topology yourself but Ideally you'd want less verts around the navel to prevent the cloth wrapping too much in that area and around the nipples you'd maybe want a little more than the default models mesh density to stop nipples from clipping through.

Ah ha I know this set well as its an all time favourite of mine, I have imported it myself and used it extensively. There's no real sim needed unless you wanted to sim the frilly bits, i diddnt bother. This one can just be imported as is and it'll work great, except the shoes, those are not going to import correctly at all. Importing G8 heeled foot ware is made of fail and whilst there are ways to do it its long and involved. I've attempted following guides and even had help from people who really know what they are doing and wrote said guides but its always failed for me.

In the case of porting daz clothes you really just want to import them as is cos as you say the textures would be lost if you retopo, just make sure you set them to base res in daz before saving the scene for vam import (parameters tab -> all -> general -> Mesh resolution). Larger vert counts are no real issues if you don't intend to simulate anything! Just dont go too mad, 50k+ on a top is too much lol.
 
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Its mainly if you were creating your own outfits and making the topology yourself but Ideally you'd want less verts around the navel to prevent the cloth wrapping too much in that area and around the nipples you'd maybe want a little more than the default models mesh density to stop nipples from clipping through.

Ah ha I know this set well as its an all time favourite of mine, I have imported it myself and used it extensively. There's no real sim needed unless you wanted to sim the frilly bits, i diddnt bother. This one can just be imported as is and it'll work great, except the shoes, those are not going to import correctly at all. Importing G8 heeled foot ware is made of fail and whilst there are ways to do it its long and involved. I've attempted following guides and even had help from people who really know what they are doing and wrote said guides but its always failed for me.

In the case of porting daz clothes you really just want to import them as is cos as you say the textures would be lost if you retopo, just make sure you set them to base res in daz before saving the scene for vam import (parameters tab -> all -> general -> Mesh resolution). Larger vert counts are no real issues if you don't intend to simulate anything! Just dont go too mad, 50k+ on a top is too much lol.
I know that my worry is made from the point that many crazy looking outfit in base are like this one example the top.stock & corsé are on base res and have almost 8k of verts so i was wondering if lets say 10k is to heavy on performance or is stil not much
Also the heels are giving me to much trouble i have no luck making them stay the same as on daz or 3d max or substance. I follow the tutorial from ymo and mánaged to get them on place but the sole part always looks as if it was made of thorns or something like that.i don't Wanted the umbra heel i was trying the nikkohi for the morph they have to let you get some big plattaforms but no luck for now
 
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A few items at 8k or so wont effect performance much unless that are all simmed.

Importing heels especially platforms have always been a problem and there's no quick fix. There are creators that have made some that work properly. Maybe you'll find somthing suitable here.

 
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A few items at 8k or so wont effect performance much unless that are all simmed.

Importing heels especially platforms have always been a problem and there's no quick fix. There are creators that have made some that work properly. Maybe you'll find somthing suitable here.

I have them and they are great.
But i Was refering to don't now if you now the great charm boots they a morph that puts the platform larger.is so cool the nikkohi heels also have that morph.product_image_full_593738_d0a25ff97421738a62c947ad8416208e_3.png
it would be great to get that efect on vam to.
 
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I have them and they are great.
But i Was refering to don't now if you now the great charm boots they a morph that puts the platform larger.is so cool the nikkohi heels also have that morph.View attachment 442454
it would be great to get that efect on vam to.

Theres no such thing as morphs for clothing in vam. You can apply the cloth morph to the clothes in daz and save a separate scene for the morphed cloth and import that as a separate item but there's no way to apply these to clothes within vam.

The problem with all of this is the fact that heels are incredibly difficult to import in a way that works without extensive knowledge and experience in blender which is far beyond simply importing clothes. So much so that in 5 years of vam less than 5 creators have even managed to pull it off successfully and this only happened after Stoppers cloth rewrapper plugin was released.

The other angle is to import the heel portion as a static custom unity asset but then it then becomes very hard to use them.
 
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yes those are the cua of the G-strips the really big ones. I don't now how to use them that is what i was doing morph the size in daz and import them to vam.and that part is relativelly easy te problem for me is the distorsión of the upward part that interact with se feet. It is really hard to do that,but problably is cause im using a morph to get the feet on heel pose and wrap to them. I know im close the way is found how to import that part without warp them
 
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As far as I know the only chance to import then and not have then warp is using stoppers cloth rewrap plugin. It can import clothing based on a single point rather then the whole foot. I'm sure MrGiggly said he used it to import the heel portions in gstripz linked to a single vert in the heel area. Odds are that didn't work for the really big on which is why its a cua and not cloth.

To use them you have to use the cua manager plugin so they loaded with a look.
 
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As far as I know the only chance to import then and not have then warp is using stoppers cloth rewrap plugin. It can import clothing based on a single point rather then the whole foot. I'm sure MrGiggly said he used it to import the heel portions in gstripz linked to a single vert in the heel area. Odds are that didn't work for the really big on which is why its a cua and not cloth.

To use them you have to use the cua manager plugin so they loaded with a look.
I Don't get it.that part import well for me with ymo morph. The one giving me problem is the upper part that is sole whit the atraps.
I morph the feet to get the position of the heels and wrap to that and that is what it distort them for some reason. Going to see that plug-in to see how it World.
But the big heel i got it working on test havent put texture yet since the other part don't work yet.but position work,Solíd as a Rock working to.since i use ymo morph for position with harly the feet position is almost right. For now it look not bad,@ have to wait to see both part together to now for sure
 
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As far as I know the only chance to import then and not have then warp is using stoppers cloth rewrap plugin. It can import clothing based on a single point rather then the whole foot. I'm sure MrGiggly said he used it to import the heel portions in gstripz linked to a single vert in the heel area. Odds are that didn't work for the really big on which is why its a cua and not cloth.

To use them you have to use the cua manager plugin so they loaded with a look.
This is wath i was telling you about
Captura de pantalla (129).pngCaptura de pantalla (128).png
It still need some work position but they are in the right place and that is with the ymo morph only i don't new of the existence of the plug-in I will see it now
 
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