I dont get it yet at all.so Tell me if im correct around chest and navel more quads density and less density on the other parts of the clothes.is it
But what about when the item that i want to import is from Daz like for example
The Umbra outfit View attachment 442275 the top only, has around 7kvertices I am not sure if import or do a retopology on it. If i do retopo it will have less verts but will lose all the cool materials it has
I know that my worry is made from the point that many crazy looking outfit in base are like this one example the top.stock & corsé are on base res and have almost 8k of verts so i was wondering if lets say 10k is to heavy on performance or is stil not muchIts mainly if you were creating your own outfits and making the topology yourself but Ideally you'd want less verts around the navel to prevent the cloth wrapping too much in that area and around the nipples you'd maybe want a little more than the default models mesh density to stop nipples from clipping through.
Ah ha I know this set well as its an all time favourite of mine, I have imported it myself and used it extensively. There's no real sim needed unless you wanted to sim the frilly bits, i diddnt bother. This one can just be imported as is and it'll work great, except the shoes, those are not going to import correctly at all. Importing G8 heeled foot ware is made of fail and whilst there are ways to do it its long and involved. I've attempted following guides and even had help from people who really know what they are doing and wrote said guides but its always failed for me.
In the case of porting daz clothes you really just want to import them as is cos as you say the textures would be lost if you retopo, just make sure you set them to base res in daz before saving the scene for vam import (parameters tab -> all -> general -> Mesh resolution). Larger vert counts are no real issues if you don't intend to simulate anything! Just dont go too mad, 50k+ on a top is too much lol.
I have them and they are great.A few items at 8k or so wont effect performance much unless that are all simmed.
Importing heels especially platforms have always been a problem and there's no quick fix. There are creators that have made some that work properly. Maybe you'll find somthing suitable here.
G-Strips (Female & Futa) - Clothing -
G-Strips are a set of modular shoes built from scratch in Blender. They are split into parts and have multiple material slots, allowing you to mix and match designs. For now, 2 sets of heels and one upper is included in the pack. Additional...hub.virtamate.comShoe_KIT - Clothing -
hub.virtamate.com
I have them and they are great.
But i Was refering to don't now if you now the great charm boots they a morph that puts the platform larger.is so cool the nikkohi heels also have that morph.View attachment 442454
it would be great to get that efect on vam to.
I Don't get it.that part import well for me with ymo morph. The one giving me problem is the upper part that is sole whit the atraps.As far as I know the only chance to import then and not have then warp is using stoppers cloth rewrap plugin. It can import clothing based on a single point rather then the whole foot. I'm sure MrGiggly said he used it to import the heel portions in gstripz linked to a single vert in the heel area. Odds are that didn't work for the really big on which is why its a cua and not cloth.
To use them you have to use the cua manager plugin so they loaded with a look.
This is wath i was telling you aboutAs far as I know the only chance to import then and not have then warp is using stoppers cloth rewrap plugin. It can import clothing based on a single point rather then the whole foot. I'm sure MrGiggly said he used it to import the heel portions in gstripz linked to a single vert in the heel area. Odds are that didn't work for the really big on which is why its a cua and not cloth.
To use them you have to use the cua manager plugin so they loaded with a look.