That's what I thought, thank you for the answer.
One thing this did make me think of earlier though, would it be possible to add the clothing creators import function to an empty atom via plugin? That way you could import a daz scene subset for assets/props or environments and still have access to the material properties in game (and not have to load a separate stationary person atom in the scene). Doing it through CUA's works, but it would be great if it were possible to do the same workflow for assets as clothing items.
Sorry to hyjack your thread slightly Yep, good question.