Was messing around with "giantess" characters and noticed a few weird problems.
To reproduce, load default scene, set hand and elbow controllers to "off", tilt the character's head back so she's looking almost straight up.
Everything should look normal at this point.
Now go in and scale the character up to 10x normal.
Notice three things have happened.
1. The character's mouth has opened up really wide.
2. The character's hair has become super frizzy
3. The character's arms have raised up and moved out from the body.
#1 doesn't seem to have a work around, I thought it might be some collision related issue but I've tried turning all the collision and physics switches off and the problem remains. You will notice if you tilt the head forward the mouth slowly closes. The behavior seems to happen any time the head joint is tilted back, regardless of how the rest of the body is oriented. This is a big problem because it means you simply can't put the scaled up characters in certain poses. For example leaning forward and looking straight ahead will make the mouth fly open.
#2a This seems to be because "curl scale" is being scaled up with the "rescaleObject" value. ie: if you make a 10x bigger character and pull curl-scale back to 1/10th the original value, it sorta looks right again. The workaround is manually changing curl scale, easy enough but it's a nuisance to have to do every time you change character scale or load a different style.
#2b Even after fixing "curl scale" the hair still looks a little odd, may be some other parameters about the hair aren't animated right, not sure about this.
#3 You can work around this by fixing the character's hands in place (turning the atom "ON") or animating them. This problem also does NOT appear to be physics or collision based and still happens with all the physics and collision OFF. Not sure if it effects any other objects or characters nearby.
Hope you can find a fix or work-around for #1 at least.
You've got a great app here, really anticipating what 2.0 is going to be like!
To reproduce, load default scene, set hand and elbow controllers to "off", tilt the character's head back so she's looking almost straight up.
Everything should look normal at this point.
Now go in and scale the character up to 10x normal.
Notice three things have happened.
1. The character's mouth has opened up really wide.
2. The character's hair has become super frizzy
3. The character's arms have raised up and moved out from the body.
#1 doesn't seem to have a work around, I thought it might be some collision related issue but I've tried turning all the collision and physics switches off and the problem remains. You will notice if you tilt the head forward the mouth slowly closes. The behavior seems to happen any time the head joint is tilted back, regardless of how the rest of the body is oriented. This is a big problem because it means you simply can't put the scaled up characters in certain poses. For example leaning forward and looking straight ahead will make the mouth fly open.
#2a This seems to be because "curl scale" is being scaled up with the "rescaleObject" value. ie: if you make a 10x bigger character and pull curl-scale back to 1/10th the original value, it sorta looks right again. The workaround is manually changing curl scale, easy enough but it's a nuisance to have to do every time you change character scale or load a different style.
#2b Even after fixing "curl scale" the hair still looks a little odd, may be some other parameters about the hair aren't animated right, not sure about this.
#3 You can work around this by fixing the character's hands in place (turning the atom "ON") or animating them. This problem also does NOT appear to be physics or collision based and still happens with all the physics and collision OFF. Not sure if it effects any other objects or characters nearby.
Hope you can find a fix or work-around for #1 at least.
You've got a great app here, really anticipating what 2.0 is going to be like!