We are excited to announce a new feature on the Hub: Favorites!
You can now add resources to your favorites, and organize your favorites into collections!
You can check out the details in our official announcement!
Is there way to connect asset to person? I'm trying to make something that will ook lika a strap-on. I have a base of it as clothes(black panties with ring in the middle. And i want to just add dildo(as a CustomAsset) in front of it.
Improved version of vam's built-in feature to align the desktop camera with the selected atom or controller automatically.
Your camera will stay in place, rotate towards the selection and change its focus distance, thereby setting the camera's pivot point.
When you start vam in VR mode, the...
So on some scenes I swap the appearance preset to other women I like, but some are shorter than the original models in the scene and certain things aren't going into the places they are supposed to. How can one fix this?
This guide provides an explanation in how to apply the fantastic VFX Editor tool developed by @hazmhox. As we shall see in this guide, this plugin is included in a tool folder in the VAMStory resource, and this plugin editor provides a means to change a number of settings for particle effects...
The right kind of stringy
Demo of how the cum looks as of now
You ever wanted to add really thick and stringy cum to your scene? Yeah, me too! I started looking into unity's particle system and found the trail module which would make exactly that possible. And to manipulate all kinds of...
They start the meeting.
What should you do during a conversation?
It's up to you.
A dialogue consisting of 21 audio files.
Create scenarios by editing 16 actions.
Introducing the Pogdaddy Dream Maker Pack! A type of model suite that includes customization options to make the model perfectly suited for you! Choose your preferred style: female or futa. Then you can mix and match from the 3 custom body morphs made for Zyra! And if you prefer futas, you can...
I just created some Looks to share here and when I check the Depends.txt file generated by Package Builder the following files are included which I don't think I really need for the look, but I don't see where to locate these files when editing the look so I can remove them...
Note: This plugin does not change the geometry of the morphs, it is designed to modify the morph values from your looks.
This plugin allows you to edit and play with morphs values. Just add it to the person you want to edit.
Basic Edition
Use the text box to filter what you want to edit...
A few person on discord and on the hub asked if it was possible to control a custom asset through script... so after fixing a bug I had with mine with the help of meshed, I promised I made a tutorial to share the knowledge. So here we go.
What do you need?
C# knowledge
A bit of Unity...
I recommend you always delete or disable old VAR versions of Decal Maker when updating.
Saving the final blended texture is intentionally disabled. Only a single Decal Layer at a time can be saved out via the Move UI. Unless approved by MeshVR I will not allow saving the final blended decal...