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  1. thx1138

    Question how does the skinning system work?

    This thread discusses some of the issues and partial solutions (for DAZ). https://www.daz3d.com/forums/discussion/343261/indenting-skin-where-it-touches-objects
  2. thx1138

    Question skin compression and jutting internals

    The below videos mention this issue and their solutions, I'm guessing it would get into an alternate set of morphs and scripting related to processing the morphs in association with the degree of pinching to get a better look.
  3. thx1138

    Question skin compression and jutting internals

    I've noticed when body parts get compressed, the skin wraps around the internal morph(assuming) collision objects in obvious jutting, ugly ways - for example in the image below where the upper thigh meets the torso, or if the breasts get compressed by the arms/legs, etc - not sure if there are...
  4. thx1138

    Question attach navigation rig to animation pattern for smooth tours

    Thanks for the feedback and offer, I'll try experimenting with the code first to learn a bit - wanted to make sure I wasn't missing something easy to do already within VAM.
  5. thx1138

    Question attach navigation rig to animation pattern for smooth tours

    Is there a simple way to attach the navigation rig to an animation pattern so that the user is given a scene 'tour' along one or several animation pattern paths? I see how I can attach the windowCamera, but not sure what effect this has - and tried AcidBubbles 'Director' plugin which moves...
  6. thx1138

    Question how does the skinning system work?

    I think this is part of what I'm grappling with in terms of understanding the limits of interactions(liquid, hand collisions or lack thereof) with the existing models - reading through the VAM wiki creator link tutorials I see the mesh vertex count is set and can be morphed but not changed - so...
  7. thx1138

    Question how remove clothing using trigger action

    In the VAM editor, there are checkboxes next to each clothing item to toggle them on/off - is it possible to do this as a trigger action like Person->???->??? I am switching away from simenabled clothes due to the high performance/FPS hit, but would like to be able to toggle them on/off via UI...
  8. thx1138

    Question how does the skinning system work?

    I was wondering if anyone has links or a description of how the skinning system works for VAM or experiments with it? From what I see, it looks like the skin is dynamically smoothly molded around the underlying body collider structure/morphs, so technically there isn't any mesh to interact with...
  9. thx1138

    Question idle hands(do the devils work) drift to targets - plugin feedback

    Thanks for the feedback, yes, I was thinking about IdlePoser, but haven't given it a spin yet - I wasn't sure if it might be suited to something like thinking, setting up hand idle targets and getting into behavior states and constraints or if it was functioning mainly on animation blending from...
  10. thx1138

    Question idle hands(do the devils work) drift to targets - plugin feedback

    I was thinking of trying to build a plugin(or if this already exists or suggestions, I'll take a look) to do some scripted/procedural code to give idle hands a bit of life. The idea would be that the plugin could define general body points/areas one or both hands might smoothly, slowly...
  11. thx1138

    Question Custom poses in .var files?

    I think I have a fix after experimenting further - in my scene UI Buttons to change poses/appearance, I was using Person->PosePresets->LoadPresetWithName where it never found the files or showed up in the VAM select menus, but if I changed the method to LoadPresetWithPath, which gives the option...
  12. thx1138

    Question Custom poses in .var files?

    I'll give this thread a bump, I'm running into the same issue with my latest resource and telling users to extract custom poses(with root saved) locally to get the resource to work, as even though its in the var, it doesn't seem to be available to VAM.
  13. thx1138

    Question sticky fingers

    I might be missing something simple, but is there a method for a 'stickier' grab/spread with fingers/objects? There's right/left nippleControls, but thinking more to avoid fingers/objects slipping over skin/ass cheeks and maybe having more of a hold and pull on given contact points? So basically...
  14. thx1138

    Question simple scene variables check/logic

    Thanks, that sounds like the ticket. Saw those plugins used in the Robotime scene and hadn't gotten to studying how they're used yet, but will do so.
  15. thx1138

    Question simple scene variables check/logic

    I'm looking for a way to switch between using one group of sound files and other groups using a simple variable setting for a scene. Currently a group of related sound files(for person model 1) are individually triggered as actions from individual ui buttons, so the idea would be another 'group'...
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