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    What are the advantages for Daz (Genesis series) over Reallusion (Character series) so that the former was chosen by VaM?

    One important reason may be that Reallusion is expensive. But in terms of game developing, what are the advantages of models Daz Genesis series over Reallusion Character series so that Daz is adopted by VaM?
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    Morphs that can turn the elf ears back to normal ears?

    Are there any good morphs that can turn the elf ears back to normal ears? Or how do you turn elf ears back to normal ears?
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    How hard is it to optimize the current "engine" of VaM 1.X

    Sorry for this layman question. For a long time, I thought VaM stopped updating until VaM 1.21 was just released (which surprised me). So it seems that improving the performance of VaM 1.X is still ongoing in some way. I have very poor knowledge of game developing, but I wonder how hard it is...
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    Option to make the character packages less heavy by separating the skin texture system in 2.X?

    Instead of embedding a skin texture system into each character's VAR package, can we store the skin textures in a separate place to save our hardrive space? For example, if we want 100 different characters, we probably only need 10 different skin textures (who cares the foundational differences...
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    Is it possible to make VaM 2.X accommodate both Daz G2 and G8 so that the characters we created in 1.X can still be used in 2.X?

    I know some people must have asked this before, but is it possible to make VaM 2.X accommodate both G2 and G8 so that the characters we created in 1.X can still be used in 2.X? Like the scene in 2.X. could be loaded with two systems of characters, one same as those in 1.X.
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    Question Is it possible to load G8F morphs from DaZ into the new2.X Tech Alpha 2?

    Is it possible to load G8F morphs from DaZ into the new2.X Tech Alpha 2? Or the official characters are the still the only choices for us to play with at this moment?
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    Why is VaM rendering much faster than Daz3d (and other 3d modeling software)?

    I understand they are not essential comparable and this is a truly layman's question, but the rendering in VaM is like a real-time VR immersed with all kinds of animations, while in Daz3d you have to wait a couple of minutes only to generate just one picture. Of course, VaM seem to utilize more...
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    Wet hair (texture and maybe physics)

    Can we allow wet hair texture and maybe physics in VaM 2.X like these in Daz3D? dForce Classic Wet Hair for Genesis 8 and 8.1 Females | Daz 3D Long Wet Hair with dForce for Genesis 8 | Daz 3D
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    Is Win11 better/worse than Win10 for VaM?

    I wonder if anyone has played VaM both on Win11 and Win10 (same PC of course). Is Win11 better/worse (faster/slower) than Win10 for VaM?
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    Question How can I create a customized skin in skin select (skin library)?

    I wonder if it is possible for me to integrate all of my loaded texture in here Person Skin Textures | Virt-A-Mate Hub (virtamate.com), maybe together withother make-ups etc. and save it as a new skin here Person Skin Select | Virt-A-Mate Hub (virtamate.com) I know there is a way to save the...
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    Question Can we edit the VaM Custom Unity Assets in Unity?

    Maybe someone has already asked this, but I wonder if we can reverse the process to importing the Custom Unity Assets from Unity? Namely, can we import an asset from VaM back to Unity (with obj/fbx plus textures) and modify it there? I don't mind if there is some information loss when exporting...
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    Question How do you use GrabPoint (in "Force" menu) and ClothGrabSphere (in "Trigger" menu)?

    Sorry for my ignorance, I have never used the atoms GrabPoint (in "Force" menu) and ClothGrabSphere (in "Trigger" menu). I suppose they are similar? Can anyone tell me what they are used for, better with some examples in scene?
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    Question Is it possible to import 3ds max/Maya human models into VaM as person item?

    I wonder if it is possible to transfore any 3d max/Maya characters into G2F/G2M characters in Daz and import them into VaM. See below for an example: 3D nude woman t-pose model - TurboSquid 1500049 I know there are 3ds max/Maya to Daz bridges, but has anyone tried to convert human characters...
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    Has anyone imported "obi fluid" before to VaM, does it work?

    obi fluid is a very authentic fluid system in Unity: see the demo in Obi Fluid | Physics | Unity Asset Store I wonder if anyone has tried to import it to VaM and used it in VR mode. Note that one has to use a very early version of obi fluid to make it compatible with 2018.1.9f (?) version of...
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    Question Is there an issue for the built-in torch (the light intensity keeps getting stronger)?

    I find the built-in torch in VaM 1.20 keeps getting more and more intense with time and never stops... does anyone also see this issue? Is it a bug or I didn't adjust correctly? If this is indeed a bug, please let me know if there are any alternatives. I like this torch very much if not for the...
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    Question What Unity Versions would VaM 2.X support

    I am learning Unity recently and wonder what versions VaM 2.X is built upon? Another question is, since I am currently using 2018.1.9f2 for VaM 1.20, is it possible to install two versions of Unity on the same operating system of my computer? (I don't want to upgrade 2018.1.9f2. Still wanna...
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    Question How to create disk or ellipse-shaped simulated water objects for VaM

    I have tried using SilVR's Water Shader v3.1 (v3.4 doesn't work for VaM asset exporting I don't know why) (https://vrcmods.com/item/2347) to create simulated water objects, but I am only able to create rectangular shaped water objects with it. Does anyone know how to created disk or...
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    Question How to I modify the scripts of a plugin so that a possibly missing parameter will appear in triggers

    Sometimes when I want to trigger the action on a plugin, I found some parameters of that plugin are not triggerable. For example, Miscreated reality's great body bundle plugin has quite a few parameters not showing up in the trigger system of VaM. Namely I can adjust those parameters in the body...
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    Question How do I import this lightning bolt effect (Unity) in VaM

    I found a free source of lightning effect (only 1.2mb) but when I imported it to VaM, nothing was shown: https://assetstore.unity.com/packages/tools/particles-effects/lightning-bolt-effect-for-unity-59471 There were indeed prefab files and the lightning runs perfectly in Unity but it does not...
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    Question What can I do when 'control' of a CUA created through Unity is far from the object itself?

    Recently when I created a customized Unity asset and loaded it into my scene, I found the control of the object is too far away from the object itself. How do I fix this issue in Unity (the pivot control perfectly aligns with the object in Unity and I really can't find an issue there!) or VaM...
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