• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Early-Access End Date
Aug 15, 2026
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A commission from a supporter; Ultimate Yoko Littner based on a combination of the models by Banchouforte and Shinteo with my own work, many thanks to both for the resources.

Includes:
- Full custom textures
- 3 Different rigged hairs with built in cel shading
- 4 different outfits (original, post-TS, Team Dai Gurren Lagann and Miss Yokako, with heel collision, different CUAClothing items, etc.
- Extras; her rifle with and without the strap, Gurren Lagann sunglasses and a little Boota.
- Colliders as scene CUAs

1) Has a lot of CUAClothing items so please make sure you have the necessary CUAClothing plugins, this also means that you can re-parent, edit, resize, move them, etc through the item plugin tab and you will most likely have to do it with the static ones like the different Rifles or Boota as these were originally attached for T-Pose for the best possible starting points.
These are used for heel collision, the cuas with built in cel shading and a little custom animated Boota!

1.gif

2) Mostly looks best with anime shader plugins, the look in these screenshots was a combination of the amazing hunting succubus anime shader+subsurface plugins, however depending on your choice/version items with transparency might not work very well, I've put in a fair amount of work adding detail and adjustments so she looks good with or without, there's several screenshots showing how she looks with and without these plugins.
3) She has different collider CUA items on the scene, if you wish to save and use them in other scenes please use CUAManager to do so, colliders are already attached to specific points but they're not 100% perfect so depending on the use some of the colliders might need some adjustments.
4) She uses a fair bit of adjustment morphs to make her work as seamlessly as possible, please make sure you have all the morphs on the dependency list.


Thanks and let me know if you find any issues.
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