- Early-Access End Date
- Apr 10, 2027
Carmelita based on the model by WarfareMachine, many thanks to him.
Some notes/info:
1) The jacket may be kinda glitchy due to limitations with VAM/the base model, it's not as perfect as I'd like and the physics might be a bit wonky in some poses/movement, unlike regular clothing items you can disable the sim or do general non texture edits in the plugin tab, through ReCloth:
2) If you use VAM in high or lower settings her cheek hairs are gonna be too spiky as they were modeled to work with VAM built-in smoothing, you can fix this by increasing the number of smooth passes in user preferences:
3) Please make sure you have all the required dependencies as it uses a handful of CUAclothing stuff
4) Boots and hair have built-in colliders
5) You can increase or decrease the strength/detail of the fur effect through skin options > diffuse bumpiness
Thank you for the support.