• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Early-Access End Date
Apr 10, 2027
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Carmelita based on the model by WarfareMachine, many thanks to him.


Some notes/info:

1) The jacket may be kinda glitchy due to limitations with VAM/the base model, it's not as perfect as I'd like and the physics might be a bit wonky in some poses/movement, unlike regular clothing items you can disable the sim or do general non texture edits in the plugin tab, through ReCloth:

1.png


2) If you use VAM in high or lower settings her cheek hairs are gonna be too spiky as they were modeled to work with VAM built-in smoothing, you can fix this by increasing the number of smooth passes in user preferences:

1.png



3) Please make sure you have all the required dependencies as it uses a handful of CUAclothing stuff

4) Boots and hair have built-in colliders

5) You can increase or decrease the strength/detail of the fur effect through skin options > diffuse bumpiness

1.png

Thank you for the support.
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