• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
This update includes:

- terrain grid seams fixed

- better and more accurate collision boxes around specific boxes and trees

- modified slope of beach into water so there's a shallow water "shelf" about ankle deep now to play in

- added 4 new CUA props to customize the scene in the form of 3 different tree stump sizes (I like the large one as it makes a decent natural chair or table to play on) and a stand alone palm tree.

- Changed foilage shaders to be more compatible with point lighting and nicer night scenes. Sadly they don't look as nice with directional based day light style scenes so I'm still looking for a unity shader that does both nicely, but this so far is a passable compromise.
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