• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
I was supposed for fix stuff, I didn't fix stuff, now stuff is fixed (drop down height was being clipped)
- Fix all triggers being deleted when resizing the animation
- Fix crash when pasting a clipboard entry with made on a triggers row on a time without a keyframe
- Fix storables popup clipped
- Avoid shaky curve line when very near zero
- Fix issue where controllers would not register changes after playing a non-looping animation to the end
- Fix issue where controllers would not register changes after playing a non-looping animation to the end, effectively ignoring changes on controllers
- New animation from current frame will not copy length, loop and next animation anymore
- Improve layer split naming
- Remove target now also removes it from all clips of the layer
- When rewiding a non looping clip, play it to avoid confusion about whether the plugin is playing anything
- Fix animations drop down not in sync after deleting a layer and only one remains
- Avoid a crash when opening the Add Animation screen and the next animation is invalid
- The "Play if not playing" trigger should play the current animation when others are playing
Major features

- Layered animations (e.g. independent breathing, emotions and movement animations, each with their own sequences and events)
- Triggers (play sounds, transition colors, activate unity assets and anything that's triggerable!)
- New and greatly improved UI (collapsible panel, scrollable dope sheet and right panel, reorganized screens, screen dedicated to layers playback)
- Syncing of atom animations without the controller plugin (by animation name, supports layers)
- Allow curve types on start/end frames and on float param curves
- Much better curves viewer with labels and stacked views
- Support for parenting in animations (set your controller to on and choose a parent controller and everything will be relative to it)
- Per-animation speed and weight (strenght of the animation versus external forces)
- Storable actions for speed, weight and play for each animations (much easier to randomize speed or trigger specific layer animations on collisions)
- Animation curve in-game preview so you can quickly visualize the animation curve
- Controller plugin in-game view now supports all features, so you don't need to open the atom plugin screen at all
- Mocap import in sync with the animation, for both controllers and morphs!
- Re-orient whole animations easily on all frames or a subset of frames in bulk mode
- Import and export animations, including presets support for sharing your breathing, dancing and talking animations

Minor features

- Automatically create/sync animations in all other atoms with the same name, length, etc.
- Better blending and support for more than two animations blending at once
- Support blending with other forces
- Increased physics reliability
- Remove all keyframes button
- New curve types
- Merge load support
- Support animating rotation-only or position-only controllers
- Support lazy loaded float params (plays gracefully before they are ready)
- Reduced memory and improved performance
- Relies on VaM's Play/Edit mode instead of providing a "locked" mode
- Fixed resize modes, they now actually work
- Dope sheet is now scrollable in VR
- Dedicated "delete keyframe" button
- Dope sheet now allows selecting a specific keyframe by clicking on it, and select more than one using the ctrl key
- Multiple animation keyframes issues are auto-fixed
- Many, many more small fixes and improvements, I just lost count!

References

- Support me on Patreon and get early access to newer versions and new plugins, and shape Timeline's future: https://www.patreon.com/acidbubbles
- Check out the detailed documentation on the wiki: https://hub.virtamate.com/resources/timeline-3-wiki.860/
- Get started quickly with the video tutorials: https://hub.virtamate.com/resources/timeline-3-video-tutorials-beginner.903/
- Ask the community and share your creations Acidbubble's discord: https://discord.gg/VtUpPkb
- Correctly update animation name when renamed
- Fix animation drop down not in sync when shown in controller (e.g. when adding an animation it won't show up)
- Allow ignoring restore errors in controller atoms (e.g. when merge loading scenes when only some atoms are actually animated) - this is temporary
- Fix scrubber text showing old values
- Reduce text update rate (slight perf improvement)
- Add transition button (automatic creation of transition animations)
- Shortcuts between sequence, add and edit animation screens
- Allow toggle off on bogus transition scenes (from legacy versions)
- Auto-select control when it's the only controller target in the add target screen
- Major performance improvement when changing the animation speed every frame
- Big performance improvement with the Edit and Lock UI
- Show "Locked" in the scrubber when locked
- Preparation work for a full floating UI!
- Go to Edit after creating a new animation
- Disable keyframe toggles on first/last frame
- Group cut/copy/paste to gain curve space
- Toggle for more options in target frames (increase range, decrease range, default values, go to controller)
- Slightly better bounce curve
- Always show curves when there's only one target
- Import overwrites animations if they are empty, or create a new one in case of conflict
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