• Hello Guest!

    We have recently updated our Site Policies regarding the use of Non Commercial content within Paid Content posts. Please read the new policy here.

    An offical announcement about this new policy can be read on our Discord.

    ~The VaMHub Moderation Team
  • Hello Guest!

    We posted an announcment regarding upcoming changes to Paid Content submissions.

    Please see this thread for more information.

Timeline

Plugins Timeline v6.4.2

- Feature: New Paused storable (will unpause on play and on scrubbing)
- Feature: Deleting the last frame of a non-looping clip will change the curve type to copy previous
- Feature: Add a Speed storable for animation groups (group/*)
- Feature: Include control position/rotation toggles directly in the controller target panel (thanks @unnamed_plugins)
- Feature: Allow recording Comply keyframes when grabbing control (thanks @unnamed_plugins)
- Improvement: Let Comply controls settle for a few frames on the desired final position when scrubbing and stopping
- Improvement: Do not preserve loops unless both the source and target clips are loops
- Improvement: Disable auto record stop when importing (thanks @unnamed_plugins)
- Improvement: Improved mocap import defaults (thanks @unnamed_plugins)
- Bug: Fix triggers panel misbehaving when moving between atoms in Controller plugin
- Bug: Fix float param not carrying copy previous curve type and clearing second to last keyframe after resize
- Show the main UI when opening Timeline using Keybindings
- Fix resize float params carrying the "Copy Previous Keyframe" mode in the second to last keyframe
- Use delta time for better animation timing with low framerates (still no better than VaM physics though)
- Close the edit trigger panel when the time changes or when the UI is closed (fixes Controller sometimes stuck with the triggers UI behind)
- Bring back support for VaM 1.19
- When a plugin label is assigned to Timeline, show it in the Controller plugin
- Right-click on previous/next frame to move by the "snap" value, on -1s/+1s to move by 0.01s and on -0.1s//0.1s to move by 0.001s. This can be useful when fine tuning animations. Thanks to @via5 for the pull request!
- Fix to still support Virt-A-Mate 1.19
- Fix "delete all animations" in advanced keyframe tools that was still showing the deleted animation data in the dope sheet and curve viewer
- Fix crash when creating animations from a clip without number suffix when clips with number suffixes also exist
- Button to rebuild animations and realign all quaternions
- Fix master animations not propagating since the last release
- Fix speed blending being done from all animations instead of just the blended layer
- Make "preserve loop" make the animation switch at half the blend duration for smoother transitions
- When starting an animation from a master timeline, ignore preserve loop settings to ensure both run at the same time
- Clip speed blending (much smoother when blending between clips with different speeds)
- Fix split selection to another layer
- Do not stop running animations until no other animations are queued (fixes animation sequences sometimes stopping unexpectedly)
- Analog keybindings for animation scrubbing (Keybindings plugin)
- Now supports the Keybindings plugin! (still in private alpha, 34 commands are available, from navigating keyframes, to editing and navigating the UI)
- Fix for the float params recording not working
- Fix mocap import looking robotic due to the curve not being calculated after import
- Fix mismatch with animation length and last imported frame in fixed mocap import
- New option to disable the paths when selecting controllers - thanks @via5
- Fix stop and reset not sampling the animation frame
- Actually stop the playback when no animations are playing
- Fix scrubber behavior when playing from a storable
- Fix scrubber behavior when scrubbing during playback
- Fix StopAndReset not updating the dope sheet
- Avoid setting very close values during flat animation to avoid triggering physics reset on rescale
- Show multiple atom timelines on controller (floating ui) on load
- Better message when morphs won't load in an old VaM version
- Fix preserve loop and randomize time settings not carried when creating new animation
- Allow multiple Timeline instances on atoms in the controller UI
- Add missing keyframe data when importing (e.g. with LFE's face mocap for head movement)
- Fix mocap import issue with last frame returning to initial pose in some cases
Back
Top Bottom