Major features
-
Layered animations (e.g. independent breathing, emotions and movement animations, each with their own sequences and events)
-
Triggers (play sounds, transition colors, activate unity assets and anything that's triggerable!)
- New and greatly
improved UI (collapsible panel, scrollable dope sheet and right panel, reorganized screens, screen dedicated to layers playback)
- Syncing of atom animations
without the controller plugin (by animation name, supports layers)
- Allow
curve types on start/end frames and on float param curves
- Much better
curves viewer with labels and stacked views
- Support for
parenting in animations (set your controller to on and choose a parent controller and everything will be relative to it)
- Per-animation
speed and
weight (strenght of the animation versus external forces)
-
Storable actions for speed, weight and play for each animations (much easier to randomize speed or trigger specific layer animations on collisions)
- Animation
curve in-game preview so you can quickly visualize the animation curve
-
Controller plugin in-game view now supports all features, so you don't need to open the atom plugin screen at all
-
Mocap import in sync with the animation, for both controllers and morphs!
-
Re-orient whole animations easily on all frames or a subset of frames in
bulk mode
-
Import and export animations, including presets support for sharing your breathing, dancing and talking animations
Minor features
- Automatically create/sync animations in all other atoms with the same name, length, etc.
- Better blending and support for more than two animations blending at once
- Support blending with other forces
- Increased physics reliability
- Remove all keyframes button
- New curve types
- Merge load support
- Support animating rotation-only or position-only controllers
- Support lazy loaded float params (plays gracefully before they are ready)
- Reduced memory and improved performance
- Relies on VaM's Play/Edit mode instead of providing a "locked" mode
- Fixed resize modes, they now actually work
- Dope sheet is now scrollable in VR
- Dedicated "delete keyframe" button
- Dope sheet now allows selecting a specific keyframe by clicking on it, and select more than one using the ctrl key
- Multiple animation keyframes issues are auto-fixed
- Many, many more small fixes and improvements, I just lost count!
References
- Support me on Patreon and get early access to newer versions and new plugins, and shape Timeline's future:
https://www.patreon.com/acidbubbles
- Check out the detailed documentation on the wiki:
https://hub.virtamate.com/resources/timeline-3-wiki.860/
- Get started quickly with the video tutorials:
https://hub.virtamate.com/resources/timeline-3-video-tutorials-beginner.903/
- Ask the community and share your creations Acidbubble's discord:
https://discord.gg/VtUpPkb