Subsurface Scattering Skin & Better Soft Shadows (Out Of Beta)

Paid Plugins Subsurface Scattering Skin & Better Soft Shadows (Out Of Beta)

Update-

Added Experimental ScreenShot Camera Support.

Load SubsurfaceScatteringSkin_HuntingSuccubus_Beta5A_ExpScreenshotCameraOnly.cs to another plugin slot.

Screenshot preview will not show sss effect but saved screenshot will have sss effect.

I will add proper ScreenShot and Window Camera in next version.
Update-

Subsurface Scattering Skin works with every type of light - Point, Spot & Directional Light.

Cheers.
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Update-
  • 1. Fixed Load Scene Error, plugin should load correctly when loading a saved scene.
  • 2. User can load Load custom SSS/Subdermis Texture. Place PNG,JPG textures here - "Custom\Scripts\Hunting-Succubus\" and load them in plugin.
  • 3.Toggle to Compare SSS Skin with Original skin. (Using 50-50 black & white texture as SSS texture.)
Next Update - Point Light/ Spot Light Support & maybe improve Tessellation.

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1.Added Tessellation Support. i wanted to work on point light but so many people wanted Tessellation.

2..Fixed Female Feet.

3.Fixed Male Genitalia & Hips.

4..Added toggle for Use Diffuse Tex for SSS.

when using Tessellation Tight Cloth may create artifact, set Cloth Material's render queue greater then 2520, ***It will also disable CLOTH SHADOW.

Suggestion - Dont make her wear cloths, Jesus Christ
Added Picture of Exaggerated SSS Effect
SSS Skin now work in VR mode.

next update - bug fixes.

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Resolution downscale control quality and performance.
Blur Iteration does not make big difference.
Scatter Distance and Scatter Intensity makes Big Difference,
Soft Depth Bias you should not change, its only required if you change character scale.
SSS Map is using current Diffuse map as input(if not using any map, then its look different) and that's why Subdermal Scatter Color has less effect.
Color Affect Direct can make it more effective but i dot recommend it.
I will add Decal Map as SSS Map input in next release so user can manually control which part should have what effect.
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