• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
I screwed up trying to add the particle as a separate VAR file.

Now there should be separate VAR files for both the particle all by itself, and the subscene prefab with the full campfire lite-simulation scene.

The original VAR has to be updated to version 2 to allow me to attach the separate particle VAR file. The original campfire subscene remains unchanged, and there is no reason to update it if you are using it in a scene.

Sorry for the confusion.
I realized that it would have probably been a good idea to release the fire sparks particle as its own standalone sub-resource.

If you only want to use the particle, it is a separate VAR file that can be separately downloaded from this resource page, reducing extraneous resources dependencies if you don't want any of the other asset dependencies that come with the whole prefab.

The original subscene is unchanged, and still retains its own copy of the fire spark particle, in order to prevent any chance of any resources that already depend on it from breaking.

If you find any issues, please let me know.
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