• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Skydomes Part 16 - Varied - (4K/8K)

Assets + Accessories Skydomes Part 16 - Varied - (4K/8K)

Download [100.28 MB]
The last part in a series of 16 Skydome assets.


Skydome Part 16-Varied- (4K/8K)


The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its texture in half we get exactly half of total size with the same quality - Main advantage of Skydome.
In addition to this, a highly optimized single-pass shader was created, meaning even less impact on performance compare to original Unity Skybox. Since SkyboxColor plugin from DemonLord will not work with it, a similar one was designed specifically for these Skydomes and embedded it in every .VAR.

Each set is released in two resolutions - 4K (20MB) and 8K (80MB), allowing you to choose the desired quality - the first is great as a placeholder for a window view or similar cases where the sky plays a very minor role in the scene, but you are not satisfied with standard black void. 8K is suitable for outdoor scenes or VR, where quality becomes more important.

Preview p16 1.jpg


"The Great Gig In The Sky." ~ Richard Wright/Pink Floyd

Preview p16 2.jpg



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