Nice backyard environment with a house exterior to boot. With the help of CUA Editor it can be used as a performance friendly 3D garden background...
Credit to @Hans on Sketchfab
https://sketchfab.com/3d-models/garden-b5bfae0930e345b38abbd0a9ed95ff18
Like what you see? Support me out on...
A nice little cutout of a main road with a burger joint, strip mall, and a couple of motels across the street. Perfect for a scene that takes place in a parking lot...🤔
Credit to @Elbolillo on Sketchfab
https://sketchfab.com/3d-models/burgerpiz-91a781b9c06b42268787e6c3b2dd660f
Like what you...
ODE TO THE NAMELESS MARTYR
Deep ocean immersion
What It Is
Here's another entry in my series of dioramas I set up for taking photos of my models. This one is very simple. I put it together to get that immersive, sinking, dreamy feeling. I wanted it to be moody and atmospheric to invoke a...
The last part in a series of 16 Skydome assets.
Skydome Part 16-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending...
Skydome Part 14-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 13-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 12-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 11-Morning- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydome Part 10- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Background Image Helper
Overview
Transform your VaM scenes with immersive background images and videos. Background Image Helper provides a powerful, GPU-accelerated background system with full video playback support, cinematic camera effects, and seamless scene integration.
Key Features...
Skydome Part 9- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydome Part 8- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydome Part 7- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydomes Part 4 - Day - (4K/8K)
Part 4 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them.
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
Skydomes Part 3 - Day - (4K/8K)
Part 3 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them.
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
Skydome Part 2- Day - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 1- Day - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
The Satin stories launcher allows you to check the girls' bios and load all satin stories from one single place.
As of now, five stories are available.
DEPENDENCY: non-hub hosted feet dependency isn't required
Please note:
- Even if not all stories are "work" related, Satin stories do take...
Hello everyone, im fairly new to the game and i need some help.
How can i export a image, or render or just take a screenshot of a character with a transparent background in a .PNG image?
It can be a plugin or whatever, im just tired of taking lots os screenshots and then taking the background...
A large and highly efficient city backdrop for your scenes. I built this to serve as a city background for other assets like an apartment or house, but it is very versatile so you can use it for street scenes and all sorts of other purposes too, supporting different weather conditions and time...