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  1. L

    VaM 1.x Guys, I have a question about oily skin!

    How can I achieve the same glossy finish as the linked character? I loaded the author's scene, but the character doesn't have that glossy finish! I also loaded appearance presets, but they still don't have that glossy finish! I'm very frustrated! Also, how can I achieve the same background as...
  2. Shiny House

    Environments Shiny House 1
    Hub-Hosted VAR CC BY

    Nice backyard environment with a house exterior to boot. With the help of CUA Editor it can be used as a performance friendly 3D garden background... Credit to @Hans on Sketchfab https://sketchfab.com/3d-models/garden-b5bfae0930e345b38abbd0a9ed95ff18 Like what you see? Support me out on...
  3. BurgerPiz

    Assets + Accessories BurgerPiz 1
    Hub-Hosted VAR CC BY

    A nice little cutout of a main road with a burger joint, strip mall, and a couple of motels across the street. Perfect for a scene that takes place in a parking lot...🤔 Credit to @Elbolillo on Sketchfab https://sketchfab.com/3d-models/burgerpiz-91a781b9c06b42268787e6c3b2dd660f Like what you...
  4. Ode to the Nameless Martyr

    Scenes Ode to the Nameless Martyr 1
    Hub-Hosted VAR CC BY

    ODE TO THE NAMELESS MARTYR Deep ocean immersion What It Is Here's another entry in my series of dioramas I set up for taking photos of my models. This one is very simple. I put it together to get that immersive, sinking, dreamy feeling. I wanted it to be moody and atmospheric to invoke a...
  5. Skydomes Part 16 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 16 - Varied - (4K/8K) 2026-01-17
    Hub-Hosted VAR CC BY

    The last part in a series of 16 Skydome assets. Skydome Part 16-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending...
  6. Skydomes Part 14 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 14 - Varied - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 14-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  7. Skydomes Part 13 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 13 - Varied - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 13-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  8. Skydomes Part 12 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 12 - Varied - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 12-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  9. Skydomes Part 11 - Morning - (4K/8K)

    Assets + Accessories Skydomes Part 11 - Morning - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 11-Morning- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  10. Skydome Part 10- Evening - (4K/8K)

    Assets + Accessories Skydome Part 10- Evening - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 10- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  11. Background Image Helper

    Plugins + Scripts Background Image Helper 2.2
    Hub-Hosted VAR CC BY-SA

    Background Image Helper Overview Transform your VaM scenes with immersive background images and videos. Background Image Helper provides a powerful, GPU-accelerated background system with full video playback support, cinematic camera effects, and seamless scene integration. Key Features...
  12. Skydome Part 9- Evening - (4K/8K)

    Assets + Accessories Skydome Part 9- Evening - (4K/8K) 2026-01-04
    Hub-Hosted VAR CC BY

    Skydome Part 9- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  13. Skydomes Part 8 - Evening - (4K/8K)

    Assets + Accessories Skydomes Part 8 - Evening - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 8- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  14. Skydomes Part 7 - Evening - (4K/8K)

    Assets + Accessories Skydomes Part 7 - Evening - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 7- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  15. Skydomes Part 4 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 4 - Day - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydomes Part 4 - Day - (4K/8K) Part 4 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them. The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
  16. Skydomes Part 3 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 3 - Day - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydomes Part 3 - Day - (4K/8K) Part 3 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them. The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
  17. Skydomes Part 2 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 2 - Day - (4K/8K) 2025-12-20
    Hub-Hosted VAR CC BY

    Skydome Part 2- Day - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  18. Skydomes Part 1 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 1 - Day - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 1- Day - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  19. Satin stories launcher

    Scenes Satin stories launcher 7

    The Satin stories launcher allows you to check the girls' bios and load all satin stories from one single place. As of now, five stories are available. DEPENDENCY: non-hub hosted feet dependency isn't required Please note: - Even if not all stories are "work" related, Satin stories do take...
  20. P

    Transparent Background Export Screenshots Render

    Hello everyone, im fairly new to the game and i need some help. How can i export a image, or render or just take a screenshot of a character with a transparent background in a .PNG image? It can be a plugin or whatever, im just tired of taking lots os screenshots and then taking the background...
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