• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

skies

  1. Skydome Creation Template

    Toolkits + Templates Skydome Creation Template 1

    This template contains the source files used in the skydome sets, and is intended primarily for creators who would also wants to make them for themselves or community. Inside you'll also find screenshots of Unity Import settings that I consider to be the best for quality and performance. In...
  2. Skydomes Part 16 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 16 - Varied - (4K/8K) 2026-01-17
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    The last part in a series of 16 Skydome assets. Skydome Part 16-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending...
  3. Skydome Part 15-Varied- (4K/8K)

    Assets + Accessories Skydome Part 15-Varied- (4K/8K) 1
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    Skydome Part 15-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  4. Skydomes Part 14 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 14 - Varied - (4K/8K) 1
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    Skydome Part 14-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  5. Skydomes Part 13 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 13 - Varied - (4K/8K) 1
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    Skydome Part 13-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  6. Skydomes Part 12 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 12 - Varied - (4K/8K) 1
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    Skydome Part 12-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  7. Skydomes Part 11 - Morning - (4K/8K)

    Assets + Accessories Skydomes Part 11 - Morning - (4K/8K) 1
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    Skydome Part 11-Morning- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  8. Skydome Part 10- Evening - (4K/8K)

    Assets + Accessories Skydome Part 10- Evening - (4K/8K) 1
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    Skydome Part 10- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  9. Skydome Part 9- Evening - (4K/8K)

    Assets + Accessories Skydome Part 9- Evening - (4K/8K) 2026-01-04
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    Skydome Part 9- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  10. Skydomes Part 8 - Evening - (4K/8K)

    Assets + Accessories Skydomes Part 8 - Evening - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 8- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  11. Skydomes Part 7 - Evening - (4K/8K)

    Assets + Accessories Skydomes Part 7 - Evening - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 7- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  12. Skydomes Part 6 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 6 - Day - (4K/8K) 2026-01-02
    Hub-Hosted VAR CC BY

    Skydome Part 6- Day - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  13. Skydomes Part 5 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 5 - Day - (4K/8K) 2026-01-02
    Hub-Hosted VAR CC BY

    Skydome Part 5- Day - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  14. Skydomes Part 4 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 4 - Day - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydomes Part 4 - Day - (4K/8K) Part 4 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them. The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
  15. Skydomes Part 3 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 3 - Day - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydomes Part 3 - Day - (4K/8K) Part 3 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them. The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
  16. Skydomes Part 2 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 2 - Day - (4K/8K) 2025-12-20
    Hub-Hosted VAR CC BY

    Skydome Part 2- Day - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  17. Skydomes Part 1 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 1 - Day - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 1- Day - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
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