Clothing especially designed for my girl Roxanne, but works well on any character!
Showcased by a selection of my lovely girls, all freely available on the hub. From left to right: Tifa, Artoria, Roxanne.
This set contains a set of summer (bikini) and winter (sweater, skirt, thick warm...
LUX Escort : Angel Falls (DEMO V.)
Every evening, Eva washed the harsh stage makeup from her face, trying to wash away the memories along with it. Her world once consisted of the smell of rosin, bloody fingers, and an insatiable thirst to walk on stage in a snow-white tutu. But a torn ligament...
The last part in a series of 16 Skydome assets.
Skydome Part 16-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending...
Skydome Part 15-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 14-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 13-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 12-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 11-Morning- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydome Part 10- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydome Part 9- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydome Part 8- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydome Part 7- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydome Part 6- Day - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 5- Day - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydomes Part 4 - Day - (4K/8K)
Part 4 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them.
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
Skydomes Part 3 - Day - (4K/8K)
Part 3 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them.
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
Skydome Part 2- Day - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 1- Day - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
(IMPORTANT) As of now the scene wont work in VR (double vision) this problem is out of my hands till the Creator of the env updates the asset to work in VR.
-- I've noticed VamTastic has made a version of the ENV! (SHOULD BE WORKING IN VR) I'll be updating the scene asap with this updated ENV...
(IMPORTANT) As of now the scene wont work in VR (double vision) this problem is out of my hands till the Creator of the env updates the asset to work in VR.
-- I've noticed VamTastic has made a version of the ENV! (SHOULD BE WORKING IN VR) I'll be updating the scene asap with this updated ENV...