• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

skydomes

  1. Skydome Creation Template

    Toolkits + Templates Skydome Creation Template 1

    This template contains the source files used in the skydome sets, and is intended primarily for creators who would also wants to make them for themselves or community. Inside you'll also find screenshots of Unity Import settings that I consider to be the best for quality and performance. In...
  2. Skydomes Part 16 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 16 - Varied - (4K/8K) 2026-01-17
    Hub-Hosted VAR CC BY

    The last part in a series of 16 Skydome assets. Skydome Part 16-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending...
  3. Skydomes Part 14 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 14 - Varied - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 14-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  4. Skydomes Part 13 - Varied - (4K/8K)

    Assets + Accessories Skydomes Part 13 - Varied - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 13-Varied- (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  5. Skydome Part 9- Evening - (4K/8K)

    Assets + Accessories Skydome Part 9- Evening - (4K/8K) 2026-01-04
    Hub-Hosted VAR CC BY

    Skydome Part 9- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  6. Skydomes Part 8 - Evening - (4K/8K)

    Assets + Accessories Skydomes Part 8 - Evening - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 8- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
  7. Skydomes Part 7 - Evening - (4K/8K)

    Assets + Accessories Skydomes Part 7 - Evening - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 7- Evening - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
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