This template contains the source files used in the skydome sets, and is intended primarily for creators who would also wants to make them for themselves or community. Inside you'll also find screenshots of Unity Import settings that I consider to be the best for quality and performance.
In...
The last part in a series of 16 Skydome assets.
Skydome Part 16-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending...
Skydome Part 15-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 14-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 13-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 12-Varied- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Skydome Part 11-Morning- (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skymagic Loader Plus
Add Blur, Tinting and Rotation into @MacGruber amazing Skymagic Loader
Learn how to use Skymagic Loader here
Included
Blur background
Blur specular
Tint background
Tint specular
Scene Lighting parameter adjustable
Experimental Gamma and Contrast (These are very slow!)...
Skydome Part 9- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydome Part 8- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydome Part 7- Evening - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and...
Skydomes Part 4 - Day - (4K/8K)
Part 4 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them.
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
Skydomes Part 3 - Day - (4K/8K)
Part 3 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them.
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
Skydome Part 2- Day - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
Scene №1.
This scene is quite unique one, and has many experimental stuff. If you found a bug, pin "@DemonLord" in Discussion tab above or D.M. me.
Scene has 5 main animation stages with total of 11.5min of animation time.
Loop versions of them.
Different view types: free look, camera ride, POV...
New version:
1-Use AI tools to enhance original images while reducing the size.Better clarity than the previous version.
2-Merge the contents of the previous version into base skyboxes 1
3- Base on the basic skyboxes, add the basic landscape/horizon of the ocean/terrian/desert/coastline,More...
New version:
1- Use AI tools to enhance original images while reducing the size.Better clarity than the previous version.
2- Moon nights seem to be the most frequently used, so I separated a category of "moonnight" and increased the number to seven, including full and dark moons, with different...
Giving back to the VAM Community - Merry Christmas
Here's the deal VAMily members.
You agree to follow me on twitter and share any images YOU created that YOU think LOOK REALLY GREAT! No Need to Credit me or anything.. all I ask is you share if something comes out amazing, I'd love to see...
Hello O/
24 new skyboxes split in 4 asset bundles of 6 for fast loading. For use on my Four rooms for VaM beginners or any other VaM scene.
If used with my scenes, prefer to save them under Custom\Assets\CuteSvetlana\Skybox for consistency.
The skyboxes are from this source.