About payment: you can buy it separately, and you also can get it by subscription (see here for details)
When making Timeline animation, are you still looking for other more efficient methods besides moving capture and manual K-frame?
This plug-in provides you with new possibilities. It can easily convert our general fbx character animation into Timeline animation and ensure high quality.
And the root node of the animation is also optimized, so that you can easily apply the converted animation to the scene.
Outstanding features:
1.3 : Core Update,You can skip the original tedious conversion process. Preview the model in real time through the ModelViewer tool and convert the model animation into Timeline.
1.1 Bug fixing and function optimization.
1.2 Added support for G2F protoskeleton.
The following is an example of a transformation:
Preview and record the animation in real time through model viewer.
Through Unity transformation, more skeleton types may be supported.
When making Timeline animation, are you still looking for other more efficient methods besides moving capture and manual K-frame?
This plug-in provides you with new possibilities. It can easily convert our general fbx character animation into Timeline animation and ensure high quality.
And the root node of the animation is also optimized, so that you can easily apply the converted animation to the scene.
Outstanding features:
- It is convenient to control whether it is recorded as in-situ animation.
- Have an extra high heel system. You can record animation with high heels on the basis of ordinary animation.
- You can automatically convert a single animation with one key. You can also record all animations with one click, which greatly improves efficiency.
- The recording details are fine to the finger.
- A lot of extra parameters can be adjusted, such as whether to record as loop animation by default.
- With model viewer, you can preview fbx animation in real time and record it.
- G2F, Mixamo skelon supported.
1.3 : Core Update,You can skip the original tedious conversion process. Preview the model in real time through the ModelViewer tool and convert the model animation into Timeline.
1.1 Bug fixing and function optimization.
1.2 Added support for G2F protoskeleton.
The following is an example of a transformation:
Preview and record the animation in real time through model viewer.
Through Unity transformation, more skeleton types may be supported.