SkelonAnimationPlayerDirect.cslist Added.
Direct drive mode not only natively supports Mixamo and g2f skeletons. At the same time, you can manually map to match other skeleton types. Achieve maximum compatibility.
Note: Make sure to use it with the latest version of ModelViewerTool.
1. Direct pipeline: UDP local pose rebuilds a virtual skeleton, then maps onto Person controls.
2. Auto skeleton type: Mixamo / G2F / Other. Names match automatically; leftovers can be bound by hand.
3. Same pose, then calibrate: T-pose or A-pose on both sides, then Calibrate. Save / load / reset JSON.
4. Follow root: mainController or hipControl. With Root Motion off, only relative motion is applied.
5. Unmatched gizmos: orange spheres = unbound source bones; cyan boxes = free Person controls.
6. Fingers as morphs: bend, thumb, in-out. High-heel offset and foot/toe rotation still available.
7. Timeline record: Play / one-shot record to Timeline JSON once UDP is on.