SkelonAnimationPlayer(Convert Fbx/gltf animation to Timeline animation)

Paid Plugins + Scripts SkelonAnimationPlayer(Convert Fbx/gltf animation to Timeline animation)

Go to pay site


SkelonAnimationPlayerDirect.cslist Added.

Direct drive mode not only natively supports Mixamo and g2f skeletons. At the same time, you can manually map to match other skeleton types. Achieve maximum compatibility.

Note: Make sure to use it with the latest version of ModelViewerTool.

1. Direct pipeline: UDP local pose rebuilds a virtual skeleton, then maps onto Person controls.

2. Auto skeleton type: Mixamo / G2F / Other. Names match automatically; leftovers can be bound by hand.

3. Same pose, then calibrate: T-pose or A-pose on both sides, then Calibrate. Save / load / reset JSON.

4. Follow root: mainController or hipControl. With Root Motion off, only relative motion is applied.

5. Unmatched gizmos: orange spheres = unbound source bones; cyan boxes = free Person controls.

6. Fingers as morphs: bend, thumb, in-out. High-heel offset and foot/toe rotation still available.

7. Timeline record: Play / one-shot record to Timeline JSON once UDP is on.

This update streams motion from the Model viewer into VaM. No AssetBundle pack needed. Completely solved the complicated processing flow of the original version. Unity is no longer needed and previewed in real time. Mixamo and G2F model support.


1788059589993.png

Attachments

  • 8月30日_1.mp4
    5.3 MB
1756944484659.png


According to the needs of supporters. This time, support for VAM native G2F skeleton is added for SkelonAnimationPlayer(I have provided a reference resource in the attachment.)

This means that all animations based on native skeletons can be used for transformation.

In addition, some bugs have been fixed.

How to use:

1. add skelonanimationplayerg2f.cslist to the character atom.

2. Others refer to the previous posts.

If you need more skelon support, you can give me feedback through patreon.
1. Fixed some bugs fed back by supporters.
2. Optimized the algorithm of thumb mapping.
Back
Top Bottom