Hello!
I am a 3D modeller that has been learning and playing around with animations in blender. I would like to start playing around with NSFW animations, and I have been scouring the internet to try and find NSFW animation data. Surprisingly, this is really difficult to find. Apart from a...
Hello,
I made some mocaps with the Kinect2 that I would like to import into VAM with Blender.
I imported the Gen2 Female into Blender using the DAZ importer.
I imported the mocap files into Blender in FBX format using the Retarget BVH addon.
I then assigned the animation to the Gen2 Female...
Hi everyone,
I recently purchased the SkelonAnimationPlugin because I wanted to use motion data extracted from iClone8 FBX in VAM.
I initially followed the official tutorial exactly, but the AssetBundle I created was not recognized by the plugin.
So, I contacted PluginIdea directly and...
About payment: you can buy it separately, and you also can get it by subscription (see here for details)
When making Timeline animation, are you still looking for other more efficient methods besides moving capture and manual K-frame?
This plug-in provides you with new possibilities. It can...
Note: in this guide I am using Unity 2018.1.9f1. I would like to highlight that this version will work with VAM, but you will likely want to download Unity 2018.1.9f2 so that you benefit from any improvements with that version.
Note: to prepare in using this guide, if this is your first time...
Hi all,
I've been coming back to this problem for a few months and keep hitting a wall. I have minimal experience in Unity but have been able to create CUAs for VAM of both static geometry and animated rigs. I cannot work out how to do the same for animated deforming geo. I have tried...
Hi guys,
I have re-meshed the g2f body and making the Body Sock (as I call it) available to all, please share and pass it around if you want.
I am attaching the .blend .FBX and OBJ here.
I exported the g2f body in poser format, I would expect you do the same for import back into DAZ.
The...