A set of customizable particles dedicated to create stylized shards visual effects with CUA
Inside the package you will find a single asset to load on a Custom Unity Asset atom and a script.
The particle assets contains different variations of size, speed and appearance.
The name of the assets are splitted in 4 informations : count, shape of the emitter, type, appearance (editable is just a way for the script to now that it is an editable particle system).
Examples :
- 5k_cone1_square_additive means 5000 particles, cone shaped emitter 1, square particles, additive appearance.
- 5k_sphere_triangle_substractive means 5000 particles, sphere shaped emitter, triangle particles, substractive appearance.
When you have selected your particle system, you will have by default a white particle system. If the particles are really discreet... this is because you don't have a light close to the particle system.
The way these particle systems are made and the fact that you can edit the color and opacity will require you to have a light source close to the particle system to illuminate them and have the settings working.
It can be influenced by lights and the colors of particles can be affected this way.
But ! You can also add the script contained in this package to the Custom Unity Asset in the Plugins tab.
You will have a window like this after clicking on "open custom UI" :
Additional information and tips
A shot with a substractive shards CUA on top of a character
Inside the package you will find a single asset to load on a Custom Unity Asset atom and a script.
The particle assets contains different variations of size, speed and appearance.
The name of the assets are splitted in 4 informations : count, shape of the emitter, type, appearance (editable is just a way for the script to now that it is an editable particle system).
Examples :
- 5k_cone1_square_additive means 5000 particles, cone shaped emitter 1, square particles, additive appearance.
- 5k_sphere_triangle_substractive means 5000 particles, sphere shaped emitter, triangle particles, substractive appearance.
When you have selected your particle system, you will have by default a white particle system. If the particles are really discreet... this is because you don't have a light close to the particle system.
The way these particle systems are made and the fact that you can edit the color and opacity will require you to have a light source close to the particle system to illuminate them and have the settings working.
It can be influenced by lights and the colors of particles can be affected this way.
But ! You can also add the script contained in this package to the Custom Unity Asset in the Plugins tab.
You will have a window like this after clicking on "open custom UI" :
Additional information and tips
- These are GPU particles. For the title shot, I have 5 CUA at 20k ( 100k ) with almost no framerate difference. Feel free to test the limits. Always check the perfs if you use them for realtime scenes.
- For creators that like photoshoot / still photography, be aware that I reported a bug about the screenshot feature of VAM here. If you want to get the exact same result as the realtime viewport, you'll need to supersample your desktop resolution as long as the bug exists.
- Try to experiment with both light color and particle color, you can get really cool results by mixing both settings.
- If you don't understand the concept of what are substractive colors, here is an example below. You can get some nice strange looking things by using substractive rendering. They also work with the script.
A shot with a substractive shards CUA on top of a character
Thanks for the review Acid.