1. If the target Atom's name is in the form xxx/xxx
and you press
"Save Marker" while the "
Marker" field is showing that name,
an error will occur.
This happens because the marker save location is fixed to:
"Saves/PluginData/HelicalPink/PenisPathAlignment/Marker"
When an Atom name contains a /, such as xxx/xxx, the plugin interprets it as:
Marker/xxx/xxx.json
which makes it try to access a non-existent subdirectory (Marker/xxx), causing the save to fail.
Temporary workaround:
Click on the
"Marker" text field and change the name manually. After renaming it, the marker can be saved and loaded normally.
2. Even if you use the workaround above, the save file itself still records the Atom like this.
When loading the marker, the target Atom's name must match exactly, including the xxx/xxx format, otherwise an error will be logged.
Temporary workaround:
Either edit the
"atom : " field directly in the save file using a text editor, or rename the Atom in-game so that its name matches exactly.
Regular scene save/load should not be affected because it uses a different save method.
This is entirely my design mistake. I will redesign the format and address this issue in the next version.
And for those of you who have already made a few hundred marker files, I plan to keep the existing save files compatible with the new format.
Please wait for a little while.