PenisPathAlignment

Plugins + Scripts PenisPathAlignment

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Changes & Fixes
1. Renamed "Rotation Mid to Tip Blend" → "Mid Rotation Offset".
To prepare for the next update. Existing scenes and presets will be converted automatically when loaded. Only a name change, so everything will continue to work as before.
2. Added "Base Rotation Offset".
It works the same way as "Rotation Mid to Tip Blend", its "Base to Mid Blend". I found this way is the safest, easiest to manage, and most performance-friendly.
3. The Marker save format has been updated. The UI now shows which Atom type and Rigidbody the marker will be attached to.
4. "Use Trigger Mode" and "Use Scanning Mode" are put back into WIP for further improvements.
5. Various internal code improvements and optimizations.
Bonus : Added the very first demo scene that some people were curious about.




Planned Updates
Version 4 : Compatibility with CustomUnityAsset.
Version 5 : Improve Preset & Marker save system.
Version 6 : Complete "Use Trigger Mode" and "Use Scanning Mode".
Version 7 : Final code cleanup and polishing. Feature complete.
Version 8 and beyond : Development will remain focused on bug fixes, maintenance, and adding configuration options as needed.

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New Features & Changes
1. Allows you to Save settings as Presets and Load them across scenes. (Feature idea suggested by [SneakyOne])
2. Disable tracking beyond "Active Distance".
3. Discard "AutoCurveScale By Angle" and "AutoCurveScale By Distance". Added "Curve Falloff Power" Instead.
4. Added Advanced mode.

Advanced Mode Features
1. Supports unlimited marker creation.
2. Allows markers to be positioned freely.
3. Supports Saving and Loading markers across scenes.
4. "Use Trigger Mode"
Disables manual target selection and locks only onto targets that come into contact with the trigger.
Note: Due to the way Unity handles physics, the lower the FPS, the more likely it is that trigger collisions may occasionally be missed.
& "Use Scanning Mode" (Feature idea suggested by [redeyes])
Disables manual target selection and automatically locks onto the closest target within the search area.
Note: Performance may decrease as the number of markers increases.

!!! Bugs !!!:
1. If the target Atom's name is in the form xxx/xxx
VaM 2026_06_30 7_33_17.jpg


and you press "Save Marker" while the "Marker" field is showing that name,
VaM 2026_06_30 7_32_24.jpg


an error will occur.
VaM 2026_06_30 7_32_09.jpg

This happens because the marker save location is fixed to:
"Saves/PluginData/HelicalPink/PenisPathAlignment/Marker"
When an Atom name contains a /, such as xxx/xxx, the plugin interprets it as:
Marker/xxx/xxx.json
which makes it try to access a non-existent subdirectory (Marker/xxx), causing the save to fail.

Temporary workaround:
Click on the "Marker" text field and change the name manually. After renaming it, the marker can be saved and loaded normally.

2. Even if you use the workaround above, the save file itself still records the Atom like this.
test.json - iME - Visual Studio Code 2026_06_30 7_33_04.jpg

When loading the marker, the target Atom's name must match exactly, including the xxx/xxx format, otherwise an error will be logged.
Temporary workaround:
Either edit the "atom : " field directly in the save file using a text editor, or rename the Atom in-game so that its name matches exactly.

Regular scene save/load should not be affected because it uses a different save method.
This is entirely my design mistake. I will redesign the format and address this issue in the next version.
And for those of you who have already made a few hundred marker files, I plan to keep the existing save files compatible with the new format.
Please wait for a little while.

Classic Mode


New Mode


Trigger mode & Scanning mode


Some features are still under development and will be released in Version 3, mainly additional offset settings for the penis.

Credits:
MacGruber

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  • AdvanceMode.jpg
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