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Positive
Version: 1
Whoa, man! That’s brilliant work! Thanks!
I didn’t see AO mentioned in the description — is it not supported?
I also noticed that the bottle is missing in the screenshot (though its shadows are visible). Could this be an issue with transparency sorting?
vamBear
vamBear
Yeah, no AO yet, just using the shaders I could find in VaM that had loaded for now. Will look at that later, I also want to convert over the lightmaps.
As for the bottle, I decided not to FIX anything and just run it in auto, but you can, list by materials, select just the bottle one and then tweak the crap out of it - turn up the alpha, even up the reflections and so on if you wanted too. The scene wasn't very nicely labeled so I didn't put any time into it :P
But load this plug up on the actual CUA (not as a session) and you can deep dive into each game object and set it up how you want - even adjust the rendering queues.
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Positive
Version: 1
Big respect my friend!
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