PBR Material Translator
Converting Roughness Workflows into TRUE Specular Workflows for Virt-a-Mate.
Substance Painter
Unity 2018 - Standard (Roughness Setup)
VaM
Vamifier
PBR Material Translator
I write about environment maps later on and how important they are. For these examples...
CUA Clothing Vamified
Combines vamified from CUA_Editor along with Scale, Colliders on/off and Multi CUA from Stopper's Cua Clothing Alt - into CUA Clothing. This is needed for looks I'm releasing that use CUA assets to be displayed correctly.