World Builder Suite LITE Version

Demo Plugins + Scripts World Builder Suite LITE Version

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Demos or "Lite" versions of Paid Content
World Builder Cover_LITE.jpg


Stop building empty rooms. Start building worlds.

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Landscape created with 3 CUA Assets. 2 Rocks and 1 Grass patch.

What's in the Suite?​


CUA Array_LITE.jpg


An array takes one object and turns it into many copies. You can line them up in neat patterns or scatter them at random.
CUA Array brings this power to VaM. Build forests, fields, rocky shores and more, all from one plugin.

Placement​

🔹Circle or square area
🔹Even rows or random scatter
🔹Edge Only mode, for rings and borders
🔹Inner Radius, to keep the middle empty
🔹Up to 2000 copies
🔹Footprint, Overlap and Extra Space, so copies don’t crowd each other
🔹Center To Edge, to make copies thicker in the middle or near the edge
🔹Groups: make clumps of copies, with control over size, spread and tightness
⭐ IN PRO VERSION: Use up to 5 different assets in one array
⭐ IN PRO VERSION:: Near Another Asset, to grow one asset close to another (for example, flowers near rocks)
⭐ IN PRO VERSION:: Placement Priority, to decide which assets get placed first
⭐ IN PRO VERSION:: Large Copies, with smaller copies growing around them
⭐ IN PRO VERSION:: Spawn masks, to choose where copies can and can’t appear

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Variation​

🔹Random size, height, turn and tilt, so no two copies appear the same
⭐ IN PRO VERSION:: separate random seed for each asset

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Entire cornfield from 1 single plant asset

Ground Plane​

🔹Built-in ground plane creation with hills, a flat edge or a flat center
🔹Your own textures on the ground
⭐ IN PRO VERSION:: a second texture layer that blends with the first
⭐ IN PRO VERSION:: Heightmap, to shape the ground from an image
⭐ IN PRO VERSION:: copy ground textures from another atom

Performance & Display​

🔹Combine Meshes, for better FPS
🔹Turn colliders and shadows on or off
🔹Hide the original object
🔹Show Footprints, to see the space each copy uses
🔹Clone Layer, so it works with Light Atom Excluder

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1 Mech asset arrayed into vast rows. Also shows DistanceHaze and Sunlight Plugins in use

& MORE​

🔹Save and load presets
⭐ IN PRO VERSION:: works on Empty atoms,
⭐ IN PRO VERSION:: works with Vam's Built-in shape assets
🔹Show Guide button explains every setting in simple terms


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Wind Machine LITE.jpg


VaM’s normal wind pushes all the hair at the same time, so it moves as one piece.
Wind Machine is different. It pushes every hair strand and every part of the cloth on its own.
Hair flutters, tips dance, skirts lift and ripple, and gusts roll through your scene like real wind.
Once you see it, you won’t want to go back.


WIND MACHINE 1.gif


The wind​

🔹Works on every piece of sim hair and sim clothing in the scene, by itself
🔹Set the wind speed and overall power
🔹Vary Wind Speed: the wind gets stronger and softer over time
🔹Gusts and turbulence, with control over strength and size
🔹Gust Balance: choose how much gusts add to the wind
🔹Direction Range: the wind slowly swings left, right, up and down inside limits you set
⭐ IN PRO VERSION: Wind Area, to keep the wind near one spot, so far-away figures are skipped


WIND MACHINE 2.gif


Hair​

🔹Every strand moves on its own, not as one solid piece
🔹Push Strength: set how hard the wind pushes
🔹Strand Flutter: small, fast movement in the strands
🔹Push Toward Tips: leave the roots calm and move the ends. Great for long hair
⭐ IN PRO VERSION: extra strand controls, for how strands and tufts move apart from each other
⭐ IN PRO VERSION: Hair Adjust: loosen stiff or painted hair at five points along the strand, and change Weight, Gravity and Drag on every hair piece at once


Clothing​

🔹Cloth catches the wind along its surface, like a real sail
🔹Push Toward Hem: leave the pinned parts calm and let skirt edges fly
🔹Also works on sim cloth on atoms that are not figures
⭐ IN PRO VERSION: Sideways Drag and finer control of the cloth surface


Body​

🔹Wind can also push the body: breasts, glutes, head, torso, arms and legs
🔹Each part has its own strength


⭐ IN PRO VERSION: Wind Shelter​

⭐ The body blocks the wind. Hair and cloth behind a figure stay calmer
⭐ Air bends around the body and gets rougher behind it
⭐ Figures can shelter each other


WIND MACHINE 3.gif


Control​

🔹Save and load your own presets
⭐ IN PRO VERSION: Slots: keep several winds in one scene and change between them
⭐ IN PRO VERSION: smooth blending when a preset or slot loads
⭐ IN PRO VERSION: scene triggers: fade the wind in, fade it out, or fire a gust on cue

Clean and easy​

🔹Nothing is saved into your hair or clothing. Turn it off and everything goes back to normal
🔹Works on any atom
🔹Show Guide button explains every setting in simple words



SunRig.jpg


.SunRig gives you a real sun, soft shadows, light from the sky and bounce light from the ground.
Move the sun and your whole scene changes, from bright noon to a golden sunset.

The Sun​

🔹Set the sun’s height and direction with simple sliders
🔹Auto Sun Color: the sun turns warm and golden as it gets low, like a real sunset
🔹Or pick your own sun color and brightness
🔹Uses a normal VaM light atom, so your scene saves like any other. Move the light by hand and the sliders follow it

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All light from the SunRig plugin. Skybox not included.

Shadows​

🔹Soft shadows that get blurrier with distance, like real sunlight
🔹Cloud Cover, for softer shadows on a cloudy day
🔹Tighter Shadow Contact, so feet and objects sit firmly on the ground
🔹Better shadow quality: shadow distance, cascades and shadow map size
🔹Everything goes back to normal when you remove the plugin

Sky and ground light​

🔹Light from the sky above and bounce light from the ground below
🔹Replaces VaM’s flat ambient light for a more natural look
🔹Auto Sky Color follows the sun
🔹Sky reflections on objects and figures
🔹Extra sky light on figures, so skin looks soft and alive
🔹Almost no cost to FPS

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All light from SunRig. Skybox not included

Figure Key Light​

🔹A second sun light using a Spot Light for better shadows, just for your figures
🔹Light figures well without changing how the scenery looks
🔹Use it with Light Atom Excluder (available free on the hub), so it lights only the figure

Sun shafts and glow​

🔹Beautiful light rays coming from the sun
🔹A soft glow around the sun
🔹Control the strength and length of the rays
🔹Works in VR

Easy to use​

🔹Works on any atom, or as a Scene plugin
🔹Clear pages: Sun, Shadows, Fill & Reflections, Sun Shafts and Key Light
🔹Show Guide button explains every setting in simple terms

DistanceHaze.jpg

In real life, far-away things fade into the air. Mountains turn soft and blue. Trees in the distance turn pale. DistanceHaze brings this to you.
Your scenes stop looking flat and start looking huge. Use it for misty mornings, hot deserts, dusty air, or deep underwater scenes.

The haze​

🔹Pick any haze color: blue mist, golden dust, green water
🔹Clear Radius: keep everything near you sharp and clear
🔹Fade Distance: choose how far away things fade out completely
🔹Max Strength: light mist or a thick wall of fog
🔹Falloff: a soft fade or a sudden one
🔹Sky Haze: add haze to the sky too, or keep it clear

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CUA Array using 1 rock, 1 fish and 1 plant asset. Also Shows DistanceHaze Plugin in use

Shape the haze​

🔹Center it on the camera, or on any atom
🔹Clear Above and Clear Below: keep haze off the sky or out of a valley
🔹Clear Angle: control the haze by viewing angle

Moving, living haze​

🔹Variation: patchy haze that looks thicker in some places, like real fog
🔹Make the fog patches drift slowly with the wind
🔹Control drift speed, direction and up/down movement
🔹Churn: the patches slowly roll and change shape

ColorMeVam.jpg


Movies don’t look like real life. They are color graded to feel warm, cold, dreamy or dramatic.
ColorMeVam brings that same power to VaM. Change the colors and light of your whole view in seconds, and give every scene its own look.


ColorMeVam.gif

Tone​

🔹Exposure, to make the whole view brighter or darker
🔹White balance, to make it warmer or cooler with temperature and tint
🔹Black point and white point, for deep blacks and clean whites
🔹Contrast and gamma, for punch or a soft, gentle look
🔹Shadows and highlights, to control the dark and bright parts separately
🔹Highlight protection, so bright areas keep their detail
🔹Saturation, for bold colors or a faded look
🔹Curves and tone mapping, for a film-like finish

LUT​

🔹Load LUT files, the same color looks that photographers and filmmakers use
🔹Blend a LUT in a little or all the way

Bloom​

🔹A soft glow around bright lights and shiny spots
🔹Control the strength, size and color of the glow
🔹Firefly clamp, to stop tiny bright dots from flickering

Output​

🔹Dithering, for smooth color gradients with no banding
🔹Before / After split screen, to compare your look with the original

Presets​

🔹Save your favorite looks with a thumbnail picture
🔹Load them again in any scene with one click

Stable and safe​

🔹Original shaders and code, built for VaM
🔹Works on any atom, or as a Scene plugin
🔹Show Guide button explains every setting in simple words

CUA Cutout Fix.jpg


Some Custom Unity Assets materials look wrong in VaM and don't render depth order properly.
Leaves in the back show through leaves in the front, or whole plants flicker and disappear.
CUA Cutout Fix solves this. Load it on the asset, and the leaves draw clean and solid, in the right order.


🔹Fixes leaves, grass and flowers that show through each other
🔹Helps DistanceHaze reach materials it was skipping, like windows that stayed clear
🔹Works on most Custom Unity Assets with see-through materials
🔹Changes are made only while the plugin is running, so your files are never changed
🔹Remove the plugin and the asset goes back to how it was

CutOUtFix Before and After (1).gif


Get the PRO version of this suite with all the added CUA Array & Wind Machine benefits HERE!
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Latest reviews

Positive
Version: 1
Posted:
This is definitely the ceiling of the asset class, with everything that should be there. The necessary plugins for the future are too complete
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