Stop building empty rooms. Start building worlds.
Landscape created with 3 CUA Assets. 2 Rocks and 1 Grass patch.
What's in the Suite?
An array takes one object and turns it into many copies. You can line them up in neat patterns or scatter them at random.
CUA Array brings this power to VaM. Build forests, fields, rocky shores and more, all from one plugin.
Placement

Circle or square area

Even rows or random scatter

Edge Only mode, for rings and borders

Inner Radius, to keep the middle empty

Up to 2000 copies

Footprint, Overlap and Extra Space, so copies don’t crowd each other

Center To Edge, to make copies thicker in the middle or near the edge

Groups: make clumps of copies, with control over size, spread and tightness
IN PRO VERSION: Use up to 5 different assets in one array
IN PRO VERSION:: Near Another Asset, to grow one asset close to another (for example, flowers near rocks)
IN PRO VERSION:: Placement Priority, to decide which assets get placed first
IN PRO VERSION:: Large Copies, with smaller copies growing around them
IN PRO VERSION:: Spawn masks, to choose where copies can and can’t appear
Variation

Random size, height, turn and tilt, so no two copies appear the same
IN PRO VERSION:: separate random seed for each asset
Entire cornfield from 1 single plant asset
Ground Plane

Built-in ground plane creation with hills, a flat edge or a flat center

Your own textures on the ground
IN PRO VERSION:: a second texture layer that blends with the first
IN PRO VERSION:: Heightmap, to shape the ground from an image
IN PRO VERSION:: copy ground textures from another atom
Performance & Display

Combine Meshes, for better FPS

Turn colliders and shadows on or off

Hide the original object

Show Footprints, to see the space each copy uses

Clone Layer, so it works with Light Atom Excluder
1 Mech asset arrayed into vast rows. Also shows DistanceHaze and Sunlight Plugins in use
& MORE
Save and load presets
IN PRO VERSION:: works on Empty atoms,
IN PRO VERSION:: works with Vam's Built-in shape assets
Show Guide button explains every setting in simple terms
VaM’s normal wind pushes all the hair at the same time, so it moves as one piece.
Wind Machine is different. It pushes every hair strand and every part of the cloth on its own.
Hair flutters, tips dance, skirts lift and ripple, and gusts roll through your scene like real wind.
Once you see it, you won’t want to go back.
The wind
Works on every piece of sim hair and sim clothing in the scene, by itself
Set the wind speed and overall power
Vary Wind Speed: the wind gets stronger and softer over time
Gusts and turbulence, with control over strength and size
Gust Balance: choose how much gusts add to the wind
Direction Range: the wind slowly swings left, right, up and down inside limits you set
IN PRO VERSION: Wind Area, to keep the wind near one spot, so far-away figures are skipped
Hair
Every strand moves on its own, not as one solid piece
Push Strength: set how hard the wind pushes
Strand Flutter: small, fast movement in the strands
Push Toward Tips: leave the roots calm and move the ends. Great for long hair
IN PRO VERSION: extra strand controls, for how strands and tufts move apart from each other
IN PRO VERSION: Hair Adjust: loosen stiff or painted hair at five points along the strand, and change Weight, Gravity and Drag on every hair piece at once
Clothing
Cloth catches the wind along its surface, like a real sail
Push Toward Hem: leave the pinned parts calm and let skirt edges fly
Also works on sim cloth on atoms that are not figures
IN PRO VERSION: Sideways Drag and finer control of the cloth surface
Body
Wind can also push the body: breasts, glutes, head, torso, arms and legs
Each part has its own strength
IN PRO VERSION: Wind Shelter
The body blocks the wind. Hair and cloth behind a figure stay calmer
Air bends around the body and gets rougher behind it
Figures can shelter each other
Control

Save and load your own presets
IN PRO VERSION: Slots: keep several winds in one scene and change between them
IN PRO VERSION: smooth blending when a preset or slot loads
IN PRO VERSION: scene triggers: fade the wind in, fade it out, or fire a gust on cue
Clean and easy
Nothing is saved into your hair or clothing. Turn it off and everything goes back to normal
Works on any atom
Show Guide button explains every setting in simple words
.SunRig gives you a real sun, soft shadows, light from the sky and bounce light from the ground.
Move the sun and your whole scene changes, from bright noon to a golden sunset.
The Sun

Set the sun’s h
eight and direction with simple sliders

Auto Sun Color: the sun turns warm and golden as it gets low, like a real sunset

Or pick your own sun color and brightness

Uses a normal VaM light atom, so your scene saves like any other. Move the light by hand and the sliders follow it
All light from the SunRig plugin. Skybox not included.
Shadows

Soft shadows that get blurrier with distance, like real sunlight

Cloud Cover, for softer shadows on a cloudy day

Tighter Shadow Contact, so feet and objects sit firmly on the ground

Better shadow quality: shadow distance, cascades and shadow map size

Everything goes back to normal when you remove the plugin
Sky and ground light

Light from the sky above and bounce light from the ground below

Replaces VaM’s flat ambient light for a more natural look

Auto Sky Color follows the sun

Sky reflections on objects and figures

Extra sky light on figures, so skin looks soft and alive

Almost no cost to FPS
All light from SunRig. Skybox not included
Figure Key Light

A second sun light using a Spot Light for better shadows, just for your figures

Light figures well without changing how the scenery looks

Use it with Light Atom Excluder (available free on the hub), so it lights only the figure
Sun shafts and glow

Beautiful light rays coming from the sun

A soft glow around the sun

Control the strength and length of the rays

Works in VR
Easy to use

Works on any atom, or as a Scene plugin

Clear pages: Sun, Shadows, Fill & Reflections, Sun Shafts and Key Light

Show Guide button explains every setting in simple terms
In real life, far-away things fade into the air. Mountains turn soft and blue. Trees in the distance turn pale. DistanceHaze brings this to you.
Your scenes stop looking flat and start looking huge. Use it for misty mornings, hot deserts, dusty air, or deep underwater scenes.
The haze

Pick any haze color: blue mist, golden dust, green water

Clear Radius: keep everything near you sharp and clear

Fade Distance: choose how far away things fade out completely

Max Strength: light mist or a thick wall of fog

Falloff: a soft fade or a sudden one

Sky Haze: add haze to the sky too, or keep it clear
CUA Array using 1 rock, 1 fish and 1 plant asset. Also Shows DistanceHaze Plugin in use
Shape the haze

Center it on the camera, or on any atom

Clear Above and Clear Below: keep haze off the sky or out of a valley

Clear Angle: control the haze by viewing angle
Moving, living haze

Variation: patchy haze that looks thicker in some places, like real fog

Make the fog patches drift slowly with the wind

Control drift speed, direction and up/down movement

Churn: the patches slowly roll and change shape
Movies don’t look like real life. They are color graded to feel warm, cold, dreamy or dramatic.
ColorMeVam brings that same power to VaM. Change the colors and light of your whole view in seconds, and give every scene its own look.
Tone

Exposure, to make the whole view brighter or darker

White balance, to make it warmer or cooler with temperature and tint

Black point and white point, for deep blacks and clean whites

Contrast and gamma, for punch or a soft, gentle look

Shadows and highlights, to control the dark and bright parts separately

Highlight protection, so bright areas keep their detail

Saturation, for bold colors or a faded look

Curves and tone mapping, for a film-like finish
LUT

Load LUT files, the same color looks that photographers and filmmakers use

Blend a LUT in a little or all the way
Bloom

A soft glow around bright lights and shiny spots

Control the strength, size and color of the glow

Firefly clamp, to stop tiny bright dots from flickering
Output

Dithering, for smooth color gradients with no banding

Before / After split screen, to compare your look with the original
Presets

Save your favorite looks with a thumbnail picture

Load them again in any scene with one click
Stable and safe

Original shaders and code, built for VaM

Works on any atom, or as a Scene plugin

Show Guide button explains every setting in simple words
Some Custom Unity Assets materials look wrong in VaM and don't render depth order properly.
Leaves in the back show through leaves in the front, or whole plants flicker and disappear.
CUA Cutout Fix solves this. Load it on the asset, and the leaves draw clean and solid, in the right order.

Fixes leaves, grass and flowers that show through each other

Helps DistanceHaze reach materials it was skipping, like windows that stayed clear

Works on most Custom Unity Assets with see-through materials

Changes are made only while the plugin is running, so your files are never changed

Remove the plugin and the asset goes back to how it was
Get the PRO version of this suite with all the added CUA Array & Wind Machine benefits HERE!