Very nice scene, postmagic (antialias?) must be disabled for making it possible to play in VR with my headset. Frames x second rate (in VR) is quite low even respecting your instructions. Thanks for sharing.
AntiAliasing is now disabled in the scene (as of version 1.2), which will help VR users and gain back a couple of fps (though not much.) My best recommendation for increasing framerate is to disable Soft Body Physics, even if it means that you'll see a few clipping issues between Attom and Tiff.
Thank you! I was able to fix a few of the "teething" issues in version 1.2. I am still open to any input for how to increase framerate (especially for VR users) without sacrificing quality too much! I appreciate your review and your input!
Thank you for your review!