A bunch of new updates here, mostly based on requests.
  • Added a reflection in the window. This also came with an option to disable this, in case it kills your framerate.
  • Added an option to disable Soundtrack Sync. Systems with lower-powered hardware might struggle to keep the audio synced with the video when the framerate dips. This will disable the Audio Sync to prevent audio skipping on lower end systems.
  • Added volume sliders for the music and for Tiff's breathing/orgasm.
  • Cleaned up a couple of animations.
  • Added the latest version of Timeline, which allowed me to make the reposition work much more quickly/smoothly.
  • Moved Attom's passenger toggle key to the right control key (away from back quote) for non-US keyboard compatibility. I made the toggle for the cinematic camera the backspace key.
Enjoy!
Fixes for version 1.2:
  • I have disabled Anti-Aliasing in PostMagic to solve the VR ghosting issue, and also increase framerate a little.
  • Starting without the Cam-Ride will also disable Depth of Field in PostMagic, this shouldn't have been too big of an issue without the camera since the aperture was so high, but I did notice that I picked up a couple of fps in POV/Embody view by disabling it. Maybe it'll help in VR?
  • If you start the scene with the camera ride, Depth of Field is enabled, which made getting back to the main menu difficult. I wasn't able to disable DoF when you hit Escape/Right Ctrl to exit the camera ride, but you should now land back to a spot where you can see the "Hide Menu" checkbox. Unchecking it will show you the menu and disable DoF, so you can more easily use the other buttons.
  • I fixed an animation problem near the end of the scene where sometimes Attom didn't move his left leg fast enough for Tiff to get her left leg back "outside." This was causing some tangling, and Attom ended up off-center and unable to "finish" properly.
I hear you guys about the low framerate. Unfortunately, without disabling Soft Body Physics (there is a checkbox for this) there's just too much animation to get it much faster. I don't have a screaming machine over here (Ryzen 5 3400G, GTX 1070, and 32GB of DD4) so I'll get a fairly steady 30-40fps for most of the scene, but when it gets fast toward the end, it dips down to the low 20s. If I disable Soft Body, I'll be refresh capped at 60fps until the end, and then it dips down into the high 40s.

Not sure I can rework the animation to look good with Soft Body off, but I might attempt it. I'm open to suggestions!
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