• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Positive
Version: 1.0
Posted:
Very nice scene, postmagic (antialias?) must be disabled for making it possible to play in VR with my headset. Frames x second rate (in VR) is quite low even respecting your instructions. Thanks for sharing.
vamurai
vamurai
AntiAliasing is now disabled in the scene (as of version 1.2), which will help VR users and gain back a couple of fps (though not much.) My best recommendation for increasing framerate is to disable Soft Body Physics, even if it means that you'll see a few clipping issues between Attom and Tiff.

Thank you for your review!
Upvote 0
Positive
Version: 1.0
Posted:
5 out of 5 for sheer, mind-boggling attention to detail and quality of animations.

Some minor (!) "teething" issues (cf Discussion page).
vamurai
vamurai
Thank you! I was able to fix a few of the "teething" issues in version 1.2. I am still open to any input for how to increase framerate (especially for VR users) without sacrificing quality too much! I appreciate your review and your input!
Upvote 0
Positive
Version: 1.0
Posted:
5 stars for the overall idea and execution. A little too high concept haha but never let that be a criticism.
vamurai
vamurai
I'll sort out some of the things that you guys found that are broken. I intend to EARN those five stars!
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