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STRONGLY RECOMMENDED VARS:

  • CUAManager + ParentHoldLink by Blazedust. These have instructions on hub pages, are necessary if want to use eyepiece+chestpiece without trouble. Have included own presets for CUAManager in .var.
First hub release! Have been creating+releasing on Patreon for 2yrs but finally unlazy enough for submit first release on hub. :D

This was commission from DoubleDipDelish.


Features:
  • 40+ hrs work for bring character in vam
  • Original head+torso texs with fullbody texs painted by me
  • Canon face/body/proportion, sculpt based on ingame model
  • Also include "clean" version made by me with both eyes, look very good IMO.
  • Hair+beard import as custom scalp, enable in hair tab
  • Include original game outfit+black version, load under clothing presets->select var
  • Include props: 3 knives, beer, chicken leg, eyepiece, chestpiece
  • As with all my works, never using smutbase/xnalara etc models unless absolute last resort

Few notes:

  • Smoothness iterations in performance settings should put at 1, higher than 1 cause change eyes shape
  • May have weirdness when bend legs in certain angles. This will be fix in VAM 2.x with better joint corrective morph system
  • Small seams in groin area, have tried reduce them as much as possible
  • Skin+muscle detail can be turn up/down with Diffuse Bumpiness+ Specular Bumpiness in "Skin Materials 2" tab
  • Unclothed appearance preset available in Appearance Presets tab, click Select Existing->find var on left side, load presets
  • If have weird effects with hair/beard at certain angle, edit scalp materials tab->change alpha blend+render queue until have setting that works for you
  • Small eyelashes artifact on inside edge bc of alpha tex, if is enough demand can release redone alpha, imo not that noticeable unless you are 0.0001cm away.

Mandatory things:

  • Do not redistribute or repackage my work, in whole or part.
  • Do not use my work as base for derivative or other distributed work without ask my permission.
  • Do not use my work in paid/paywalled/commercial works
  • Do not use my work for promotion of paid/paywalled/commercial works
  • If you make scene with this, do not waste mine or others time with dependency hell. (25+ dependencies)
  • If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
  • You may do small modifications to my work for own personal use but you may not distribute them.


Depend on workload+schedule am available for commission, send message here on hub or (preferably) neci3d on discord. Can do characters+environments.

If you want your commission done right, know that own personal focus for game models is accuracy+ high quality. My works are NOT based on smutba.se/SFM/XNALara models that usually full of huge errors/mistakes/inaccuracy. As saying goes, garbage in=garbage out. I only work with original models from game as base, then flesh rest out with precision+care. No corner cutting in my work.

Result is high-effort recreation of char for you to enjoy in VAM. Have been doing this for years now and always improving with every release.


For more works by me including more game ports + premium environments visit https://patreon.com/VGCVR
Author
neci
Downloads
3,057
Views
7,123
Packages
1
Total Size
470.36 MB
Version
4
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from neci

Latest updates

  1. License fix attempt

    Trying again, supposed to be CC BY-NC-ND
  2. Reduced file size, now on hub

    Adjusted file size, user experience should not change

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