• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
HEM' 12 - Tentacle Ecology 1 - Free

Demo Assets + Accessories HEM' 12 - Tentacle Ecology 1 - Free

Download [156.45 MB]
Demos or "Lite" versions of Paid Content
New Assets:
  • 1x Bio_chomper (x4)
  • 2x Tentacle_13(x2) ,Tentacle_16(x2)
  • Total: 8 new assets, 8 presets

Script Update (Tentacle_Anime_Controller.cs) > 2.2:
  • New Features
    • Disable Self-Collision: Once enabled, the CUA will no longer detect collisions with itself, while its collision volume remains effective for other objects.

Preset_13-A.jpg
Preset_13-B.jpg
Preset_16-A.jpg
Preset_16-B.jpg
Preset_BIO_Chomper_1_0.jpg
Preset_BIO_Chomper_1_1.jpg
Preset_BIO_Chomper_1_2.jpg
Preset_BIO_Chomper_1_3.jpg
New Assets:
  • Added 3 new tentacles (including 1 types)
  • Added 6 new BIO (including 3 types)
  • Total: 9 new assets with 9 Presets

Script Update (Tentacle_Anime_Controller.cs):
  1. Added 9 language supports:
    • French, Russian, Spanish, Portuguese, Italian, Greek, Dutch, Swedish, Arabic
  2. New Features (x4):
    1. Disable Collision Volume: Enable if collision disabling fails. This will also disable bone controller selection.
    2. Prevent Disappearance: Maintains off-screen CUAs active to prevent occasional disappearance. USE ONLY for CUAs requiring on- screen persistence. Avoid applying to scene/background CUAs to minimize performance impact.
    3. Dynamic Occlusion: Disabling may render occluded content (increasing Draw Calls & GPU load) while conserving CPU resources. Enabling increases CPU overhead.
    4. Skinned Motion Vectors: Disabling uses model position/rotation/scale changes to estimate motion vectors, which may cause animation blur inaccuracies.

Preset_10-A.jpg
Preset_10-B.jpg
Preset_10-C.jpg
Preset_BIO_Chomper_0_0.jpg
Preset_BIO_Chomper_0_2.jpg
Preset_BIO_Chomper_0_3.jpg
Preset_BIO_Chomper_0_4.jpg
Preset_BIO_OralParasite.jpg
Preset_BIO_OralParasite_injection.jpg
1. Added 1 new BIO (including 1 types | Asset x2)

Preset_BIO_C_0_0.jpg
Preset_BIO_C_0_1.jpg
1. Added 1 new BIO (including 2 types | Asset x6)

Preset_Slime-A-0-0-Core.jpg
Preset_Slime-A-0-0.jpg
Preset_SlimeCore-A-1-0.jpg
Preset_Slime-B-0-0-Core.jpg
Preset_Slime-B-0-0.jpg
Preset_SlimeCore-B-1-0.jpg
1. Added 3 new tentacles (including 2 types)

Preset_7-A.jpg
Preset_9-A.jpg
preset_9-c-jpg.424906

Attachments

  • Preset_9-C.jpg
    Preset_9-C.jpg
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IMAGES-3.jpg


1. Added a new creature asset file, including 1 body component and 4 tentacle components.
2. Added 1 new scene asset and 1 scene decorations.

Preset_Nest-2.jpg
Preset_Grass-1x1.jpg
Preset_BIO-A-0-0.jpg
Preset_BIO-A-1-0.jpg
Preset_BIO-A-1-1.jpg
Preset_BIO-A-1-2.jpg
Preset_BIO-A-1-4.jpg
1. Added 5 new tentacles (including 1 types)
2. Add scene assets (Root), 1 category, 2 non-skeletal static assets.

Preset_6-A.jpg
Preset_6-A-SC-01.jpg
Preset_6-B.jpg
Preset_6-D.jpg
Preset_6-D-SC-01.jpg
Preset_ROOT-01.jpg
Preset_ROOT-02.jpg
1. Added 5 new tentacles (including 2 types, with 1 new SC versions for type 1A)
2. Added 1 new plugin (Tentacle_Anime_Controller)
3. Non-animated tentacles have been removed from the asset pack and can now be disabled through the plugin.
4. Added 11 new CUA presets (Tentacles*10, Scene*1)

Preset_1-A-SC-01.jpg
Preset_3-A.jpg
Preset_5-A-Breathe.jpg
Preset_5-B-Suck.jpg
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