• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Next addition to my PogX series. A series where we explore the more "eXtreme" side of morphing in Virt-A-Mate. Basically, does it need Collider Editor to barely function right? Yes? PogX!

Be warned, the pogX for this one is my biggest yet, and is quite unstable. Enjoy at own risk!

My take on the popular Batman character! Not based on any specific rendition, is my own style.
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Features custom sculpted morphs, custom face textures, custom collider preset, and custom ShakeIt preset.

Features 2 different body types: Quinn and Puddin.

Includes 4 appearance presets: 1 of each preset, with makeup and without.

Face Shots:

har1.png
vBYFa81.jpg
4TbtoCZ.jpeg


No Makeup Version:
har2.png
dUgunAz.jpeg


Quinn Version:
619nKAa.jpg
sf8ao3W.jpeg
njD5YT5.jpeg


Puddin' Version:
dVtYHw3.jpeg
ZzwB2B2.jpeg
0WWXC9v.jpeg
Af3BgfK.jpeg
8HYu6RM.jpeg


DISCLAIMER:
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!!Requires Collider Editor plugin with included preset for the PogX morph to be in any way viable. Use at own risk!!

Uses
CheeseFX - ShakeIt plugin to add extra jiggle and realism to the booty and thighs. Preset included in .var and included in saved PogX scene.
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Credits and Dependencies:

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Positive
Version: 1
Posted:
I'll let her bonk me ;)
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