All weapon of Aerith, Cloud, Barret, Rufus and Sephiroth from Final Fantasy 7, directly ported and adapted to the size of VAM characters. The .var includes a demo SubScene with optimal (in my opinion) PostProcessing settings.

Textures are original in 2K resolution with normal maps, so the models look very good. Prefabs have a template structure and names (facilitates interaction with them through scripts). All colliders is mesh.

There is a little trick with the Barret weapon – since it must be put on the hand, but the model in this place is solid, I created collision mesh with a cavity for the hand, but a full-fledged model is rendered. As a result, it looks exactly like in the game, you can even remove it and won’t see the ridiculous hole.

Sephiroth's sword, Masamune, has an original length of about 2 meters (78 inches). I don’t know how convenient it is for VAM, but decided to follow the rules of 100% port and did not shorten it.


Important!
⠀In the screenshots were used PostProcessing, LightOptions, UnityAssetVamifier. These are tiny plugins, but greatly improve graphics when configured properly. If you don't have them – be sure to install, otherwise the scene will look not as good as it could be.
  • PostProcessing settings.png
    PostProcessing settings.png
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  • Prefab structure.png
    Prefab structure.png
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  • Showcase №1.png
    Showcase №1.png
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    Showcase №2.png
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    Showcase №3.png
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    Showcase №4.png
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Author
ChainedStar
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NoStage3 NoStage3
S Stopper
M moyashi
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