• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Eyes! Lips! Nails!

Clothing Eyes! Lips! Nails!

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Positive
Version: 5
Posted:
great job
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Positive
Version: 5
Posted:
Thanks!
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Positive
Version: 5
Posted:
Thank you so so much - love your stuff!
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Positive
Version: 5
Posted:
I use this on everything forever now and the latest update means I don’t have to manually edit out tesselation plugin from dependencies anymore, thank you. ?
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Positive
Version: 5
Posted:
I love this resource, the clear lip gloss has been my favorite. Thank you.
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Positive
Version: 5
Posted:
Thank you. They look amazing.
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Positive
Aty
Version: 3
Posted:
It's so nice to not be dependent on a face decal for the lips, fantastic!
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Positive
Version: 3
Posted:
Very useful thanks
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Positive
Version: 3
Posted:
These are so much fun to play with! It can give your girl and instantly different look! Love the preset options, thank you so much for sharing :)
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Positive
Version: 3
Posted:
This is amazing and I use lips all the time for my screenshots, absolutely love it!
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Positive
Version: 1
Posted:
Love these! Love being able to alter material settings on makeup! One minor thing, now they're out of early access could you upload them to the hub? It makes having then as a dependency in a scene easier for the user.
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Positive
Version: 1
Posted:
Awesome stuff as always. Futa version maybe soon??? :x
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D
Positive
Deleted member
Version: 1
Posted:
Adding makeup customizations that don't take up texture slots is always a plus, in particular when you can further alter their composite texture elements (gloss/spec/diffuse/alpha) without affecting the model at large. More efforts like this would be extremely welcome!

I have only one nitpick, and that's with the eye makeup dipping a little too far into the far eye corner. However, I also use cartoonish eye morphs that exaggerate the effect with their unrealistic size, so with some alterations I might be able to erase the issue.
Jackaroo
Jackaroo
Thank you Suite&Elite! I will take a look and adjust the alpha texture to either be more accurate in that area, or add a new alpha option for large eyes
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