• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
[Experimental] Alternative Futa

Plugins [Experimental] Alternative Futa

This plugin previously created morphs from code. This didn't work for some people and required a newer version of VAM. I've migrated to using regular morphs using ceq3's Morph Merge and Split.

Hopefully this resolves some issues people have been seeing.
Adds initial support for a mode that hides the female gens. Some notes:
  • Renders the base G2F mesh in place of the female gens, which unfortunately doesn't have an anus.
    • This will be difficult to fix...
  • Adds an option to draw the pelvis region of the male gen mesh.
    • The edges of this are pinned to the base body, and it will deform to keep them aligned.
      • At some point I'll try doing this for the penis submesh as well.
    • Not all textures include this region. Most of the built-in ones do, but not so much the community ones.
  • Adds an option to use a transparency-enabled shader.
    • None of the transparent shaders support tesselation
  • There are still lines at the texture boundaries.
    • Some of this is due to mis-matching material options, but in many cases the textures just appear different.
  • Now attempts to match built-in textures to the corresponding futa texture, if available.
  • A lot of internal refactoring.
    • Should resolve some race conditions in initialization but might also break things.

1685667788508.png
I introduced an error in OnDestroy with previous version. Thanks to @everlaster for flagging.
  • The skin now matches the skin (including customizations) of the previous model.
    • Gen texture is still always FutaSimone
  • Some error logging improvements
  • Genital positioning is now controlled through morphs that can be tuned manually.
    • Names are:
      • AltFuta Bone+Mesh Y-Offset
      • AltFuta Bone+Mesh Z-Offset
      • AltFuta Mesh Y-Offset
      • AltFuta Mesh Z-Offset
    • I'm too lazy to learn Blender, so these are created by the plugin at runtime. Might not fully work properly.
  • Material options are now saved with the scene
  • Added some ignore rules for gen and pelvis colliders.
1685381212778.png
Minor update...
  • Now enables controllers and collision for the testes
  • Uses the FutaSimone gen texture by default.
    • This also means it uses the standard body shaders. No transparency but should work with tesselation.
    • I might add transparency as an option later, since the alpha blending could be used to even out the texture boundary
  • Added comments to the code to document more of how it works internally.
    • I'm still fairly new to VAM plugin development, so I'm likely doing a lot of basic things wrong. Please educate me if you're willing. Do not be gentle.
1685291270398.png
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