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Epi.RenVR_RMX_Skins_and_Textures

Textures Epi.RenVR_RMX_Skins_and_Textures

Import any look you want. Click the skin buttons to load these skins to that look. Save the resulting appearance preset to use with any scene.

Added modified textures are included in the showcase package. Skin presets included in the remix are Kelly, Suki, Mona, Lisa, Sofia, and Destiny. Corresponding looks are on the hub. The skin preset included in the showcase package is Amber. Her appearance preset is also included with the showcase scene.

If you're not new to this remix, you don't have to download the same Epi.RenVR_RMX_Skins_and_Textures.4 again. New versions of the textures are in the Epi.Amber_Skin_Showcase.1.var. Just download that new package and add it to your AddonPackages folder, next to the good old Epi.RenVR_RMX_Skins_and_Textures.4 package.

Amber.jpg


AmberMirrors.jpg


AmberSkin02.jpg


AmberSkin03.jpg
More details up close
We're using 8K normal maps. That let's you have more details up close, they look great under good quality lights, and it doesn't look drawn in. Much more realistic than painted on diffuse maps. If I only have the performance budget for a single 8K texture, I'd rather it was a normal map than a diffuse map.

The changes are not "in your face" so not everybody will realize it's there, especially not at a distance on a desktop monitor.

The nice part is:
1. No real performance cost (because I was already using 8K normal maps, I just incorporated more detail)
2. All these looks also point to this package, so by updating this manually, you also update those automatically:
Epi.Kelly
Epi.Suki
Epi.Sofia
Epi.Destiny
Epi.Mona
Epi.Lisa
And the epiCreator scene pack that uses them.

Notes
1. The first time you use a package with large textures, it takes too long to load. That gets better after the game caches them.
2. I use png, not jpeg because they both have the same runtime performance but png is higher quality. At runtime, the image data gets stored in the GPU memory in uncompressed state anyway so I haven't seen performance gains by switching from png to jpg; only storage space reduction. Models that look better up close are worth the storage space.


face.jpg


torso.jpg


tush_sweaty.jpg


tush.jpg


Non-sweat presets are also included.
1666217991.jpg


Enjoy!

(No ray tracing, no post-fx... As it is in VR)
My custom looks using these skins are out: Kelly, Lisa, Suki, Sofia, and Destiny. And now, there is also Mona with her own skin preset, a shade between Lisa and Sofia, bottom left:

shades.jpg
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