Finally an environment without lightmaps screwing up the character's lighting.

Artists don't make light probes with their scenes, as a result those environments are useless. (Maybe it's not possible to export assetbundles with light probes)

This environment does NOT use lightmaps. it's all VAM real time lights.

It's perfect and easy to use.

Great job Chase81!
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Excelent work choom. Thank you very much.
A way bigger room would be nice to have some space for some mocaps :D
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This is awesome! Thank you!
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Look at that subtle off-white coloring. The tasteful thickness of it. Oh, my God. It even has a watermark...
Chase81
Chase81
Impressive. Very nice.
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Great environment. Love the various options. Can be a little slow with all lights on.
Chase81
Chase81
Thank you!
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Works perfectly!
Chase81
Chase81
Very nice
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MVP here. I hope that even the others will be ported here sooner or later, if I understood where you get them!
Chase81
Chase81
I'll do my best
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A very good looking environment.
Chase81
Chase81
Thank you!
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Looks amazing! Only problem i got is with the nightcity spacebox. In VR both eyes doesn't match up, which makes the city show up differently in each eye
Chase81
Chase81
Thank you! I don't have VR to check this up, but I think I forgot to setup the project settings in Unity, didn't enable VR support of the Night City skybox asset before I compiled it. I'll try to fix it in v1.5
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Nice work, choom!
Chase81
Chase81
Thank you!
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Heck yes needed this!!!
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