• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
  • Scene-wide mode: Add CUAShadowFixer.cslist on an Empty atom (or load it as a Scene or Session Plugin) and it fixes every CustomUnityAsset in the scene at once. Put it on a single CUA atom and it works exactly like before. A new Scene CUAs tab lists every CUA with a checkbox (plus Include all / Exclude all), and the list keeps itself up to date as you add, remove, or rename CUAs.
    1782808107974.png

  • Per-CUA tuning: In scene-wide mode the Smoothness / Diffuse / Specular / Reflection / Emission sliders can target one CUA at a time via the new Tune CUA dropdown. You can make one CUA glossier, drop another's reflection or remove a third's emission. Leave Sliders affect ALL CUAs on to tune everything together. Per-CUA values save with the scene.
    1782808161720.png

  • Instant re-apply: Conversions are now cached, so hiding and re-showing a CUA (or VaM reloading its asset) brings the shadows straight back instead of the previous 1–3 second reload.
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