• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
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To clarify, the shaders included with CustomUnityAssets aren't inherently incompatible with VaM lighting and shadows. The issue typically arises when CUA scenes have been through a light baking process and packaged as a single unit—they tend to rely on the baked data rather than real-time VaM shadows. Fortunately, standalone CUA assets generally don't require this adjustment under normal circumstances.
If I'm not mistaken, the tableware on the table—if they're standalone CUA assets—should have their shadow casting working perfectly fine. The issue lies specifically with the entire scene file that includes the table itself.
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That's a fantastic idea, bro!
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YES! thanks to face hide i might not need to keep using CUA editor to search and remove those manually. That is a cherry on top.
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