Anubis, Lady of the Dead and Conductor of Souls, joins the "Syrinxian Pantheon"!
Oh, is she shorter than you expected? Surprise! The jackal-headed goddess' animal association represents her cunning, quickness, and adaptability.
Jackals aren't known for being buff chonks, thus she usually manifests her body like a dancer's, slim and lithe and exquisitely decorated.
But still, sometimes, she has need of a warrior's physique. Few souls can resist the beckoning of...
Aboobis.
(sorry)
This glorious figure even inspired other desert spirits who sought to influence the weak wills of humans.
Jackals aren't known for being buff chonks, thus she usually manifests her body like a dancer's, slim and lithe and exquisitely decorated.
But still, sometimes, she has need of a warrior's physique. Few souls can resist the beckoning of...
Aboobis.
(sorry)
This glorious figure even inspired other desert spirits who sought to influence the weak wills of humans.
When reluctant souls try to argue, resisting the journey to the Underworld, Anubis shifts to her human form for unfettered elocution.
Anubile has a quick smile and piercing gaze to accompany her words, wielded like weapons.
Anubile has a quick smile and piercing gaze to accompany her words, wielded like weapons.
And, of course, if all else fails:
Distraction!
They're all... Anude-is!
Okay, yes, I'm done.
Distraction!
They're all... Anude-is!
Okay, yes, I'm done.
You get:
Original custom skin in multiple variations; custom body and head morphs; a couple of custom hairdos; and several original clothing pieces.
I hope the clothing and hair quality are adequate; it's clearly not my strong suit, but other hairs will do in a pinch.
Also, one scene with the three variations shown above, and presets for your convenience (listed below).
Note: Aboobis, AKA the "MM" (muscle mommy) version, uses an adaptation of the body morph for Ridwana, the Leech Djinn, who is a free release, so you don't need to shell out just for that morph.
Presets:
There are several each of appearance, skin, and morph presets included. Skins are Black, Brown, and Human in painted and plain (except no plain for the human skin); morphs are Anubis head, human head, petite body, and MM body. And a new custom gens morph.
ColliderEditor presets are included but might need some tweaks, depending on use.
Note that some body morphs, for some reason, make the hair go crazy. I don't know why and can't fix it. =( Will be redoing the hairdos to see if I can avoid this.
Instructions:
Set all negative nipple morphs to default if you remove their tops. A few were set negative in each model to prevent poke-through.
For the "AnubisBigBod" morph that the Anubis MM presets use, her boobs work best with the "BreastPointDownBone" rigging morph I made; however, this destroys the hairdo (??!?) so I left it out of the VAR. I'd still add the Contortionist plugin and knock Torso - lPectoral lowAngularXLimit down to -35 or so, it lets the boobs sag and bounce more naturally and not hit an artificial bone joint limit "floor."
Instead of MacGruber's PostMagic, this time I went with @moyashi 's PostProcessing plugin. It's attached to an atom in the center of the scene called "AutoFocusPoint" (habit from PostMagic), if you want to disable it.
Known issues:
Okay, this is gonna hurt, but I want to be 100% forthright with my paid content. Some of it I will fix in updates; some of it I really can't. If something really bothers you, then complain, it will motivate me!
- SKIN: There are some flaws in the texture set, because I accidentally moved on and built out the entire skin without realizing I'd left some parts of the base diffuse unfinished. Yeah, crap. I'd have to do basically 80% of the texturing work all over again if I went back and fixed them. Hopefully you won't even notice.
- CLOTHES: The clothes (specifically the collar) do not like the morphs. I had a hell of a time wrapping them, and got it to work... and then I tried to fix the rigging, and the collar broke. So I remade it, but they still don't get along well. So I have 2 versions, one that works with the jackal head and one that works better with a human head.
- RIGGING: After packing the VAR, I realized that while her head and neck rigging WAS perfect in DAZ, now it's messed up in VAM. I will fix this and issue an update soon. Just be aware that the neck joint bends in the middle weirdly.
- HAIR: The Jackal Base and Sides hair pieces both FLIP OUT when you apply some morphs, like the morph moves the hair style joints?? Very weird, I WILL be redoing the hair to make them look right and behave well.
Can you tell I struggled with the technical aspect of this project more than usual? ?
Despite all that, there IS a futa version in the works. I have the morph and texture set mostly done.
I hope you like my work, please let me know what you think!! Check out my other resources, of course, and thanks as ALWAYS to all my subs and tippers for their support. You guys are literally keeping me going with my ambitious and time-consuming projects. =)