This was inspired by a image I recently ran into... This afternoon I modeled the main cave spot in blender and added the rest within Unity.
A few tweaks lighting and asset tweaks within VaM, and lol. looks super cool!
Fuji XTransIII / Mono+R is the Lut used in this one..
hub.virtamate.com
Crank it! =)
https://hub.virtamate.com/resources/vamtweaks.19184/ The only way to get big areas dark
New Saturn Model
"Saturn" (https://skfb.ly/orVqA) by Nestaeric is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
This is set up as a subscene.. I'm not sure what making this a subscene did to the floor though.. as it was the normal color, right up until the final save.. Once I figure that out, I'll upload again.
I'm searching for some more Loan adept wizard stuff to put in here..
HAPPY NEW YEAR!!!!!!
Some vids of how I made it will be on my Patreon shortly
Broken up in 3 vids and Small semi final, prior to finalizing it in VaM.
A few tweaks lighting and asset tweaks within VaM, and lol. looks super cool!
Fuji XTransIII / Mono+R is the Lut used in this one..
Film Simulation LUT Pack - Lighting + HDRI -
Film Simulation LUT Pack These are some mostly HALD CLUTs and cube LUTs I found online that I converted to a format compatible with MacGruber's PostMagic. Sources: https://patdavid.net/2015/03/film-emulation-in-rawtherapee/...
Crank it! =)
https://hub.virtamate.com/resources/vamtweaks.19184/ The only way to get big areas dark
New Saturn Model
"Saturn" (https://skfb.ly/orVqA) by Nestaeric is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
This is set up as a subscene.. I'm not sure what making this a subscene did to the floor though.. as it was the normal color, right up until the final save.. Once I figure that out, I'll upload again.
I'm searching for some more Loan adept wizard stuff to put in here..
HAPPY NEW YEAR!!!!!!
Some vids of how I made it will be on my Patreon shortly
Broken up in 3 vids and Small semi final, prior to finalizing it in VaM.