• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
-- How to use it?
- load as plugin in CUA Atom.

-- What this plugin does:
- Reveals some physics component settings within a rigged CUA, At least the relevant ones from rigid body, joints and colliders.
- Fine tune physics for rigged ropes, tentacles, dildos... etc.
- Collision deactivation + Uniform scaling for rigged CUAs (these are synced with their VaM native counterparts).

-- Plugin Parameters Additional explanation:
- Uniform scale: synced with VaM CUA Atom scale, allows proper scaling without ruining the rig for CUA with multiple bones (scaling just like person atom scaling)
- Enable All colliders: synced with VaM CUA collision toggle, properly enables/ disables all the found colliders in the CUA.
- Disable Inter-Collisions: disables collision between colliders inside the CUA, can be helpful if the colliders are too crowded to prevent physics jittering/ explosions.

-- Short Clip Demo: (v1)


-- Plugin UI:
Screenshot 2026-01-17 203711.pngScreenshot 2026-01-17 203809.png
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Latest updates

  1. update v4

    -- Improvements: - Fixed uniform scaling not being restored & applied correctly after scene...
  2. update v3

    -- New Features: - Added sliders for rigidbody drag & angular drag. - Added toggle to switch...
  3. update 2

    -- new features: - added "Enable Gravity" that enables gravity for all found RBs in the CUA. -...

Latest reviews

Positive
Version: 1
Posted:
Love this so much,natural and smooth,so is it posslbe to turn on gravity in the physics tab for the tentacle to fall to ground?
Skynet
Skynet
i haven't yet added that feature but it is possible, prob will add it next update
Upvote 3
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