• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
-- Improvements:
- Fixed uniform scaling not being restored & applied correctly after scene reload.
- Removed scaling delay slider as it is no longer necessary.

-- Note:
- If used on CUA alongside Puppeteer plugin, disable puppeteer first before scaling and re-enable it later to prevent it's joints for messing up the original state of the CUA.
-- New Features:
- Added sliders for rigidbody drag & angular drag.
- Added toggle to switch mesh skinning quality between Auto and high-quality 4x Bone mode.
- Added dropdown to choose between X&YZ or Slerp rotation drive modes for joints.
- Added some logic to ignore joints that are linked to objects outside of the CUA hiearchy, This is to be compatible with plugins that might add their joints in CUAs like OrificeDynamics within it's alignment feature.
- Fixed override toggle behaviour so native scale changes are properly ignored when override toggle is disabled.
- Changed defaults to softer springs (20), lighter mass (0.5), inter-collisions disabled, and gravity off.
-- new features:

- added "Enable Gravity" that enables gravity for all found RBs in the CUA.
- added "Scaling Delay" default at 0 for normal use, increase to 0.2-0.4 for compatibility with Bone Control plugin.
- added "Override Physics settings" enables/ disables lock to CUA Atom physics toggle parameter.
- added "Override Native scaling" enables/ disables lock to CUA Atom Scaling slider parameter.
Back
Top Bottom