A plugin with various utilities for high-heeled shoes:
Can be used as a clothing plugin, meaning it can be packaged up with shoe clothing items and auto-applied when they are put on. See
For more general use, also check out @CheesyFX 's HeelAdjust2, that has all the same features and more
Toe/Foot Angle Adjust
Toe adjustment uses the same mechanisms as vam's built-in Harli Heels.
By default, foot adjustment will alter the angle at which the foot controller attaches to the body. The idea there is that the controller doesn't need to be adjusted for the footwear, and existing poses/animations should mostly work. This behavior can be disabled if needed.
Toe Stiffness
VAM has a control node for all the toes on the foot. This is what typically see. However, each toe also has an independent body with its own physics. This is why no matter how much you try to constrain the toe controls, the individual toes are still very loose. (Note, you can add controllers to each toe with my TongueAndFingerControllers Plugin)
Collision
Will add colliders for the heel and toe. These can be individually disabled.
The heel collider is a capsule and will collide with clothing.
The toe collider can be 'attached' to the toe or foot.
Usage
Adding To a Shoe As a Clothing Plugin
Short video showing the full process of adding this to an existing shoe.
See also
Demos
- Foot and toe angle adjust
- Toe stiffness controls
- Colliders for the heel and toe
Can be used as a clothing plugin, meaning it can be packaged up with shoe clothing items and auto-applied when they are put on. See
Clothing Plugins - Guides -
What is a "Clothing Plugin"? It turns out that you can trick VAM into loading plugins when an item of clothing is loaded. These plugins don't go into the default Atom plugin UIs and are generally their own separate thing. What can I do with a...
hub.virtamate.com
For more general use, also check out @CheesyFX 's HeelAdjust2, that has all the same features and more
HeelAdjust2 - Plugins -
This is a remake of @prestigitis original HeelAdjust plugin. Credits go to him aswell as @ICannotDie and @JayJayWon, who had also contributed to the project. If you're not familiar with the original: This plugin lets you add and design colliders...
hub.virtamate.com
Toe/Foot Angle Adjust
Toe adjustment uses the same mechanisms as vam's built-in Harli Heels.
By default, foot adjustment will alter the angle at which the foot controller attaches to the body. The idea there is that the controller doesn't need to be adjusted for the footwear, and existing poses/animations should mostly work. This behavior can be disabled if needed.
Toe Stiffness
VAM has a control node for all the toes on the foot. This is what typically see. However, each toe also has an independent body with its own physics. This is why no matter how much you try to constrain the toe controls, the individual toes are still very loose. (Note, you can add controllers to each toe with my TongueAndFingerControllers Plugin)
Collision
Will add colliders for the heel and toe. These can be individually disabled.
The heel collider is a capsule and will collide with clothing.
The toe collider can be 'attached' to the toe or foot.
Usage
- Add to a model
- Select shoe clothing from drop-down
- Configure sliders as needed
Adding To a Shoe As a Clothing Plugin
Short video showing the full process of adding this to an existing shoe.
See also
Clothing Plugins - Guides -
What is a "Clothing Plugin"? It turns out that you can trick VAM into loading plugins when an item of clothing is loaded. These plugins don't go into the default Atom plugin UIs and are generally their own separate thing. What can I do with a...
hub.virtamate.com
Demos